Raw Danger, the sequel to Disaster Report, is a game centered around several ordinary people trying to survive a major catastrophe. Raw Danger was published by Agetec and developed by Irem as a budget title for the PS2 in Japanese, North American, and European territories. The game's visuals, audio, and overall sheen are that of that of a budget title, but that gives it sort of a low-budget charm. Raw Danger is somewhat ambitious for a title of its stature, featuring multiple playable characters, each with multiple endings that can impact the storylines of other playable characters.
Near the Christmas of 2010, catastrophe strikes the city of Del Ray, a city designed to be the pinnacle of urban settlement. As the levees that protect the municipality fail and the Cascade Lake begins to flow in from the dam, the lives of every Del Ray citizen are in danger.
Raw Danger focuses on situations that require the player to solve puzzles and/or react quickly, such as overcoming obstacles, finding or creating navigable paths through the city, avoiding being caught up within any carnage being enacted upon the city due to the flood waters, as well as possibly having to avoid certain other people or characters.
There are a total of six playable characters in the game, each with his or her own unique abilities and histories that affect their ability to survive the disaster and escape Del Ray. The player must keep their character (and any allies of that character) warm to avoid succumbing to the wet, cold environment the metropolis has become. Players achieve this by finding kerosene heaters (which also operate as stoves and save points) to warm up next to, using items such as heating pads that increase your body temperature, and equipping clothes better suited for the rainy, gusty weather.
There is also a relationship aspect to Raw Danger. Characters paired with an NPC ally can foster good or bad relationships with that ally based on certain decision-making events in the game, as well as how or if you decide to share your resources with them. Also, decisions the player makes during the course of the game can have a significant effect on the plot lines of other potentially playable characters, and the player can also leave items they don't require behind for other characters to use in a later game.
There are collectables in the form of compasses, such as one that resembles a Trotmobile from Steambot Chronicles, and less than practical outfits for characters, such as a Santa outfit.
One hallmark of the series has been its bizarre localization. To make the characters look more "western", the models were retextured, though without changing the eyes or proportions of the model itself. Josh and Stephanie, the characters featured on the box art, were given blond hair in-game and look nothing like the cover. Other standouts include the golden-blonde mayor (who looks to be about 60) and what appears to be an attempt at a black police officer.