oraknabo

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#1 Posted by oraknabo (1182 posts) - 1 day, 21 hours ago

Definitely has a Digital Devil Saga vibe, but it also reminds me a lot of the PS2 Breath of Fire.

#2 Edited by oraknabo (1182 posts) - 3 days, 25 minutes ago

@huser said:

Long story short, Star Trek is pretty Luddite, but that's also a function of its characters not being amazed by pretty toys in the moment and being a lot more circumspect on what the longterm costs might be.

Well, that was one of the main functions of early hard sci-fi--trying to project the social outcomes of new technology. Today it's considered luddite to even question whether cell phones and facebook might have negative impacts. We're expected to just accept any kind of environmentally-friendly progress as good, no matter what these days. Without that "luddite" mentality, Sci-fi has simply become another broad fantasy genre.

#3 Edited by oraknabo (1182 posts) - 3 days, 37 minutes ago

I think it was really irresponsible to even put this on TV. I'm almost certain that she at least has Borderline Personality Disorder. It's really easy to call her a crazy bitch and all, but there's something seriously wrong there. I can't imagine if the owner had been autistic there'd be such a freakout about her inability to communicate on a normal level.

I'm not saying she deserves to run a business serving the public, but I doubt she deserves the constant harassment she's getting now for responding to Yelp reviews and making an ass of herself on TV.

#4 Edited by oraknabo (1182 posts) - 3 days, 2 hours ago

Because Star Trek originally was about a utopian ideal of humanity overcoming its worst traits and they created a great villain in Khan who was a perfect physical and mental specimen who believed himself superior to all other humans. It shows that the human ideal isn't a Nazi eugenics ideal of perfect people, but common people coming together and being as civilized as they can.

He's also a great foil for Kirk who constantly taunts and out strategizes him. People loved Wrath of Khan and generally consider it to be the best Star trek movie and they thought it would be a lot of fun to see how Abrams would update him for the reboot. Also, he's a fun character, especially the way Ricardo Montalban played him.

#5 Edited by oraknabo (1182 posts) - 4 days, 42 minutes ago

Sure, but I'd rather have a romaine salad than raw spinach or cooked collard greens or kale than stewed most of the time.

Also, arugula is similar but more interesting flavor-wise.

#6 Posted by oraknabo (1182 posts) - 4 days, 44 minutes ago

I was expecting a headline along the lines of "First time ever: Disgruntled Giant Bomb community member makes thread about hating Patrick Klepek".

#7 Posted by oraknabo (1182 posts) - 4 days, 1 hour ago

For people to stop buying annualized sequels and force big publishers to make interesting games instead of relying on their big franchises.

#8 Edited by oraknabo (1182 posts) - 4 days, 4 hours ago

@onekillwonder_: Terra Nova is incredibly generic and boring. It had a decent premise but they forced so much generic family crap into it and tried to appeal to way too wide an audience. I gave Revolution a chance too and it was equally bad.

That Headless Horseman trailer looks like a parody it's so bad.

#9 Edited by oraknabo (1182 posts) - 4 days, 4 hours ago

I haven't enjoyed network shows for a really long time. I tried a few, but didn't get hooked by any of them. I would watch both of the shows in the original post though. It looks like RAKE is targeted at people who really miss House but seems original enough to still be interesting.

For people watching HBO shows, Family Tree seems promising. It's basically an episodic Christopher Guest movie.

#10 Posted by oraknabo (1182 posts) - 5 days, 37 minutes ago

This game is why I laugh when people like David Cage talk about the future of games is in more polygons and film actors. Mother 3 has an incredible amount of emotional impact with basically the same art you could do on the SNES.

Itoi is a weird guy and I'd like to read more of his writings and interviews from him but I've always been interested in his idea that the placement of elements in a game is more important than the actual quality of the elements.

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