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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    philip's flower (PlayStation Network (PS3)) review

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    • Score:
    • philip wrote this review on .
    • 0 out of 0 Giant Bomb users found it helpful.
    • philip has written a total of 4 reviews. The last one was for flower

    Amazing and Relaxing

    This game must have had a great design, as even my Wife liked to play this. It is one game that actually has a relaxing way of playing. The emmersion in the game is awesomely tied in with the motion control system. Floating around opening flowers to progress through the level may sound basic, but it is a wonderful feeling to swoop down on to a bunch of flowers, and flower their path. 
     
    All in all this unique game is nice to relax to, and even the kids can get to grips. There is no violence, or mature themes in this. A wonderful game. Hope to see more like this in the future.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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