Something went wrong. Try again later
    Follow

    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    sgthalka's flower (PlayStation Network (PS3)) review

    Avatar image for sgthalka

    Artful, understated brilliance.

    All games, to some degree, are designed to tease emotions out of you -- excitement, fear, joy, intrigue. What's so incredible about Flower is the emotions it brings out in such a compact, beautiful and simple game design. The pure joy of exploration, the elation of soaring through sky carried by wind -- these are to be expected. It's the final two levels of Flower which I didn't expect. (Even after knowing to expect something different, based on other reviews.) I won't spoil it, but I will say I didn't even consciously realize the game was having an emotional effect on me. I was just drawn completely into it like a great movie, except this character I identified with was just a simple flower.

    Also worth commending thatgamecompany for their seamless design of the front-end "menu" and endgame "credits". This is a unified experience from front-to-back and a memorable, artful achievement in video game design.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.