@slag: Yeah the spirit of innovation that dominated the late 90s early 00s game industry was something to behold. I think the recent indie game movement is bringing that ambition and innovation back in a big way. Games like Gone Home, No Man's Sky, the Walking Dead, Antechamber, The Witness, and the Binding of Isaac all are pushing boundaries and redefining genres. Not to mention MineCraft. We are living in exciting times right now and the indie games that have come out in the last few years have made huge strides for game design. We don't necessarily need new hardware as much as lower barriers to entry for developers. Opening up the industry to people who aren't coding/artistic visionaries is going to really help change the types of games that get made, simply by allowing new creators to take a crack at game design.
I dunno man, I mean I like a lot of what indie games are doing, it's one reason I've played so many lately. But I feel like most of the creative risk taking in this gen is coming from the low budget guys, where in the Ps1 era (what is that Gen 5?) it came from studies of all sizes. I get why the AAA games don't/can't do it anymore but I do miss the days when they did.
Not sure how long that indie gravy train is going to keep rolling either, Digital distribution is rapidly maturing (which imo is the driver of all this in the indie space), the channel which once offered very inexpensive large exposure now is getting very cluttered and loud to the point Steam's store design can barely keep up. It's only a matter of time before indie games have to resort to massive marketing expenses as their AAA brethren do to even get seen, which will drive up production costs to the point it undoes some of the wondrous low cost environ we've seen.
I really do think hardware is directly tied to innovation, And you can argue that the indie revolution is only possible due to improved network & distribution hardware (I certainly would). But that's also why it's bit discouraging that the big boys aren't playing along, because new hardware is expensive and without the AAA guys pushing this innovative new hardware won't happen.
it's also one reason why Nintendo always comes up with these gimmicky hardware since the GameCube. They know they can't outspend and outpower Sony & Microsoft so they consciously decide to fork into new play experiences which hopefully sparks the creation of new gaming experiences. I personally don't think the WiiU's gamble was the right gimmick, but of the three systems I do think it is the most innovative (especially now that Xbox has backpedaled on virtually everything unique the console was going to try)
To be fair my biases about innovation here apply, as laid out expertly by Danny O'Dwyer
http://www.gamespot.com/videos/the-point-destiny-reviews-and-aging-gamers/2300-6421421/
Log in to comment