Note you can mark multiple choices in this poll, so you can mark all perspectives you feel comfortable with and not only your preferred perspective. Please mark all perspectives that you would enjoy in a game if there is no big difference among them and leave unmarked those that would be frustrating or not enjoyable.
I was watching the gameplay trailer for Killzone Shadow Fall, again it's possible to jump over obstacles and cover with some elements, I've seem similar dynamics in games like Brink, Dishonored and Crysis 3. With a prime example in Mirror's edge.
To me this kind of perspective is hard to use when the game involves some platforming. Many criticized the platforming elements in Turok, a game where the main character didn't even have visible feet. But now it seems to be ok.
I would personally prefer an over the shoulder perspective or a 3rd person perspective such that the camera aims, this means the character may be looking anywhere, jumping or whatever, but if (s)he throws a fireball (for instance) it goes to whatever is in the center of the screen and not where the body or movement of the character is aiming at (that would be the 4th option).
I would consider some exceptions, though, for instance Portal would be fairly confusing with any perspective other than first person.
I see the industry betting for 1st person perspective, which I consider less than optimal, and I would like to know if this is just me and they are nailing what gamers and the market wants or if they are simply sticking to an old formula that should be abandoned at least in some cases.
Obviously this applies to games with ranged attacks, if we were speaking about using a sword all this is nonsense.
Some games may choose an hybrid option such that the perspective changes, some examples include Oddworld: Stranger's Wrath, Assassin's Creed and Darksiders. The first one is the only one I could remember that changes between a 3rd person perspective and a first person perspective.
On a side note, I absolutely hate when the aim moves, this means the mark where you are aiming at moves in a small invisible rectangle and at the edges of the rectangle it pulls the screen/camera. I only remember seeing this in Lost Planet.
This is probably a completely subjective topic, so, which are your preferred perspectives, for which contexts and why?