Started reading this book, and just finished with the Warren Spector chapter of his time with Disney developing Epic Mickey. You can really tell why Schrier as become the game journalist golden child: he's a fantastic writer, and he's really good at finding a effective ways of hooking readers to his story. I was entralled, and pissed at how Warren Spector was treated--though it is important to point out, and maybe the weakness of Schrier's journalism is that he's very much focus on the creators, and he's very unapologetic of taking a "fuck corporations" stance with his journalism which leads to a biased interpretation. However I'm not particularly interested in hearing Suits cry about how "they're not really the baddies, so...--at his time. Essentially, a bunch of Disney execs, most of which had no idea about video games or the culture, essentially hobbled the creative ventures of Spector's company, believing that mobile games were the future and that consoles were on their way out, providing context for Disney's sudden shuttering of several video game companies during the 2010s.
Reading the chapter, it reminded me of a youtube video a friend showed me a while ago:
Essentially the premise is is that it's really hard to start meaningful conversations about video games because how video games are made aren't known to the public. Granted, I think there's a ton of information now than 10 years ago about the combatative nature between developers and publishers. How bad leadership can lead to compromised games, and how decisions from powerful business owners ensures that corporate hierarchies persist making it incredibly difficult for people who wish to work outside of the conservative AAA gaming model to have an active role in development. Unfortunately, I think the audience that might read GiantBomb, Kotaku, Polygon, or any other content that tries to look at games from a cultural perspective are a minority. Gamergate might not be an active platform, but all one needs to do is go type feminist on youtube to find hundreds of Youtube videos whining about "SJWS," some of them sporting viewer numbers in the millions to see its presence still with us. At its core, Gamergate was an emotional response to what people felt was a "gaming elite" coming to take their games away. Sub out Gamergate with MAGA and "gaming elite" with immigrants, and you pretty much have the same thing simply spread out on a global scale. I've even noticed that same animosity towards Schrier himself, with some using the same "ethics in journalism" nonsense to describe why Schrier is a bad journalist because he *checks notes* says mean things about the games I like.
Honestly, I think the reason why there's often this backlash towards stuff like this is because people would prefer to stick their heads in the sand. They want to be able to mindlessly consume without having to worry about their own complicity in an industry that preys on talent. Don't get me wrong, if you're not interested in all of this stuff and would rather just game, you're well within your rights to do so. Sometimes I just want to mentally shut down and play my video games too. But I've seen this recurring thread of politicizing ignorance. Being ignorant and standing by the status quo is not just a personal opinion, it is a political movement intended to stave off "fascism and censorship"...by calling for censorship of specific voices I don't agree with. It makes no sense, but it's not intended to because it's entirely emotional.
Really, this all ties back to a greater theme of education, and the lack there of. I don't necessarily mean learning a bunch facts, but education in regards to critical thinking and emotional intelligence. There's a problem when people stan for content creators, while seemingly not understanding that those creators are playing a part for views, money, and access. Or the people who just believe whatever the hype train tells them to, without even bothering what any of that means. Skepticism is important (not contrarianism cause fuck that noise) because it allows us to remember one thing: that they are the producers and we are the consumers. Keeping things simple like that makes it easier to demand better products without allowing emotions to get in the way. Obviously, I'm not saying you shouldn't like industry names or creatives, but just understand that they are there for a reason--to make money.
Didn't think I'd rammble on this much, but yeah--books is good. You should read it. I'll continue to read it.
Eat the rich.
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