Bad Voice Work in Games: Mega Man 8

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TGB

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Edited By TGB
Mega Man and Rush in a scene where Mega Man is fortunately not talking
Mega Man and Rush in a scene where Mega Man is fortunately not talking
Mega Man has always fought for everlasting peace, so many times, in fact, that I have developed a morose pessimistic perspective whenever I hear a new title has been given the Mega Man moniker. My love affair for the series soon became an abusive relationship when Capcom force fed me Mega Man 5, 6 and worst of all Mega Man 7. By Mega Man 7 the game had taken away everything that was interesting and intuitive in the series. Mega Man was now a big unwieldy sprite, one that felt far too floaty on jumps and was no where near as precise as Mega Man had been on the NES. The weapons you acquired were derivative and boring, the story juvenile and far too visible. If not for Capcom's spin off series, Mega Man X, I may have retired my Mega Man playing days, riding into the sunset sullenly cursing the Mega Man name under my breath. Frankly, I'd been burned too many times, I'd lost the faith.

The box art was pretty damn sweet, but also a painful reminder that Mega Man was pretty mediocre for a number of those years
The box art was pretty damn sweet, but also a painful reminder that Mega Man was pretty mediocre for a number of those years

Mega Man 8 was the game that rehabilitated me back into the franchise. The game does habe a few too many of the elements I had seen from Mega Man 7, but on the whole was able to properly satiate my overall desires. The gameplay and weapons were a nice fusion of Mega Man 4 and Mega Man X. The jumping felt a little floaty, but the game is fairly lenient on allowing you to land on the other side of instant death pits, something I'm all for. Thankfully the Mega Man sprite is the right size, its small enough and controls well enough to retain the same feel as the game had during its golden age (Mega Man 2 and Mega Man 3). Mega Man 8 isn't the best Mega Man game, the schizophrenic auto-scrolling stages assures this as they range the gambit from cake to Mind Numbingly Hard, but it was the kind of redemption that could bring me back into the Mega Man fandom flock. It was not the series revival that Mega Man sorely needed, but was still a fine game.

Interestingly, the biggest innovation for the series in Mega Man 8 was the inclusion of voice work and anime style cartoon cut scenes into the game. Innovations that varied in greatly in quality. While the hand drawn cartoon cut scenes were a competent representation of the Mega Man universe with a nice coforting late 90's anime vogue, the voice work was atrocious in almost every sense. The delivery, the choice of actors and the dubbing were a tour-de-force in ineptitude. I don't know about you, but Dr. Light shouldn't sound like Elmer Fudd. Also, the Mega Man that I had imagined playing as sounded, you know, maybe kind of Man-ish, I don't know. Instead what we got was a Mega Man that sounded like he was voiced by an eight year old girl, no offense to eight year old girls of course, they just shouldn't be voicing my favorite little blue bomber. Perhaps the greatest tragedy of all was that I loved every second of it! Mega Man 8's overall charm for me comes partially from the ineptitudes of the voice work. Like Capcom's other big PlayStation release Resident Evil, the voice work is so tragically horrendous that it wraps back around to good. I know, I have horrible tastes, but I can't help it, earnestly done voice over flops just make me feel warm and giggly inside.

But while Resident Evil, Zero Wing, The Legend of Zelda's and other games often funny translations into the English Language are rather played out and well known by now, Mega Man 8's horridness lies dormant, hidden from the collective conscience it seems. Since the 32bit era the standards for voice work and translations have been greatly raised, what used to be a plentiful field of hilariously awful localization has become a rarity. Perhaps its an odd thing to pine for, an odd thing that I probably wouldn't want to actually come true, but I do miss games that failed so spectacularly with their voice work. Then again, Virtua Fighter is single handedly carrying the torch I guess.

Mega Man 8 is my favorite awesomely bad voice work in a video game! Anyone else have any favorites that deserve to be eulogized or perhaps even crucified for their plenitude of ineptitudes? Behold the brilliance, if you dare!        
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TGB

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#1  Edited By TGB
Mega Man and Rush in a scene where Mega Man is fortunately not talking
Mega Man and Rush in a scene where Mega Man is fortunately not talking
Mega Man has always fought for everlasting peace, so many times, in fact, that I have developed a morose pessimistic perspective whenever I hear a new title has been given the Mega Man moniker. My love affair for the series soon became an abusive relationship when Capcom force fed me Mega Man 5, 6 and worst of all Mega Man 7. By Mega Man 7 the game had taken away everything that was interesting and intuitive in the series. Mega Man was now a big unwieldy sprite, one that felt far too floaty on jumps and was no where near as precise as Mega Man had been on the NES. The weapons you acquired were derivative and boring, the story juvenile and far too visible. If not for Capcom's spin off series, Mega Man X, I may have retired my Mega Man playing days, riding into the sunset sullenly cursing the Mega Man name under my breath. Frankly, I'd been burned too many times, I'd lost the faith.

The box art was pretty damn sweet, but also a painful reminder that Mega Man was pretty mediocre for a number of those years
The box art was pretty damn sweet, but also a painful reminder that Mega Man was pretty mediocre for a number of those years

Mega Man 8 was the game that rehabilitated me back into the franchise. The game does habe a few too many of the elements I had seen from Mega Man 7, but on the whole was able to properly satiate my overall desires. The gameplay and weapons were a nice fusion of Mega Man 4 and Mega Man X. The jumping felt a little floaty, but the game is fairly lenient on allowing you to land on the other side of instant death pits, something I'm all for. Thankfully the Mega Man sprite is the right size, its small enough and controls well enough to retain the same feel as the game had during its golden age (Mega Man 2 and Mega Man 3). Mega Man 8 isn't the best Mega Man game, the schizophrenic auto-scrolling stages assures this as they range the gambit from cake to Mind Numbingly Hard, but it was the kind of redemption that could bring me back into the Mega Man fandom flock. It was not the series revival that Mega Man sorely needed, but was still a fine game.

Interestingly, the biggest innovation for the series in Mega Man 8 was the inclusion of voice work and anime style cartoon cut scenes into the game. Innovations that varied in greatly in quality. While the hand drawn cartoon cut scenes were a competent representation of the Mega Man universe with a nice coforting late 90's anime vogue, the voice work was atrocious in almost every sense. The delivery, the choice of actors and the dubbing were a tour-de-force in ineptitude. I don't know about you, but Dr. Light shouldn't sound like Elmer Fudd. Also, the Mega Man that I had imagined playing as sounded, you know, maybe kind of Man-ish, I don't know. Instead what we got was a Mega Man that sounded like he was voiced by an eight year old girl, no offense to eight year old girls of course, they just shouldn't be voicing my favorite little blue bomber. Perhaps the greatest tragedy of all was that I loved every second of it! Mega Man 8's overall charm for me comes partially from the ineptitudes of the voice work. Like Capcom's other big PlayStation release Resident Evil, the voice work is so tragically horrendous that it wraps back around to good. I know, I have horrible tastes, but I can't help it, earnestly done voice over flops just make me feel warm and giggly inside.

But while Resident Evil, Zero Wing, The Legend of Zelda's and other games often funny translations into the English Language are rather played out and well known by now, Mega Man 8's horridness lies dormant, hidden from the collective conscience it seems. Since the 32bit era the standards for voice work and translations have been greatly raised, what used to be a plentiful field of hilariously awful localization has become a rarity. Perhaps its an odd thing to pine for, an odd thing that I probably wouldn't want to actually come true, but I do miss games that failed so spectacularly with their voice work. Then again, Virtua Fighter is single handedly carrying the torch I guess.

Mega Man 8 is my favorite awesomely bad voice work in a video game! Anyone else have any favorites that deserve to be eulogized or perhaps even crucified for their plenitude of ineptitudes? Behold the brilliance, if you dare!        
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TheFreeMan

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#2  Edited By TheFreeMan

Oh god....Megaman 8's cutscenes.....*shudder*

The first time I saw the cutscene where you go underground to Wily's lair, I was awestruck in absolute horror.

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jakob187

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#3  Edited By jakob187

Good thing that the voice acting was the ONLY bad thing about Mega Man 8.


Also, Mega Man X8 was hella awesome too!
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TGB

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#4  Edited By TGB

hmmmm, I still need to play X8. I sort of gave up on the series when X5 gave such a good ending for the series and then X6 somehow existed after it.... the less said about X6 the better.

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rexualhealing

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#5  Edited By rexualhealing

Was it just me or did most of the Mega Man 8 voice cast seem to need speech therapy?



I'm not even joking or anything either.

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TGB

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#6  Edited By TGB
rexualhealing said:
"Was it just me or did most of the Mega Man 8 voice cast seem to need speech therapy?



I'm not even joking or anything either.
"
I think your concern is well founded, Aqua Man's voice is just a travesty against humanity. Having that voice say "I'm Aqua Man, but you can call me handsome guy!" *shudder*