Why have console software prices become so stringent? Is there a specific mandate or is it an accepted unwavering norm of the current industry? I just think some games would really benefit selling retail for 40$ instead of 60$. It seems some games aren't opposed to charging 70$, so as long as the change is upward in price it’s all good? It seems weird to me in an industry that's growing, were the audience is no longer simply hardcore gamers. You aren't really going to entice a new gamer if every game is 60$ retail. They'll also probably play it as much time as it takes to watch a movie at first, so why not just buy/netflix a movie?
It’s also the reason why i think used games are such a big market now. If you're new to gaming are you more willing to chance 10$, 20$, 30$, 40$ or 60$? Developers now say console used sales are worse than piracy, and i think there's a great point there. The best anti-piracy measure on the pc right now is Netflix and Steam by providing legitimate, convenient, easy options. The thing is consumers are willing to pay as long as you aren't trying to shaft them in broad daylight.
Another point is how some developers blatantly try to shaft their customers by selling unfinished, borked games for full price retail to recoup losses. This practice basically passes on their failure to unknowing "chumps", the customers. Honestly for what bioware did with DA2, I’m only going to buy ME3 used or on steam for a 5$ sale. I'd rather give money to GameStop then bioware at this point, because it was a blatant money grab. But that’s another rant all together.
So in tern i think middleware has a place in the market, but not a full retail price. Sell your first game at middleware cost, then when enough people like the basic concept you make some money. You invest that money into the sequel making an AAA or close game, and sell it for full retail. I think the Witcher is a good example of middleware to full AAA title in the sequel.
So what do you guys think?
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