I can't help but notice that more and more RPG have a crafting system and the trend doesn't seem to stop.
As RPGs with a crafting system that were released in the last few years go the following come to mind:
- Kingdoms of Amalur
- Dragon Age:Origins
- Dragon Age 2
- The Witcher
- The Witcher 2
The above, if paired with Dark/Demon souls, Persona, ME and Fallout are pretty much the "top" choices for most people and reviewers when it comes to big budget RPGs released in the last 3 to 4 years.
So why is it there ? Do any of you find crafting to be fun/interesting ? Why are devs so convinced that system needs to exist ?
For me I really fell like it ruins part of the wish to go looting dungeons and killing bosses for loots, because it all of those games with the exception of DA:O, Witcher and DA2 the best of the best gear is actually obtained via farming a few mobs and crafting.
Skyrim best items can be obtained dozens of levels before the mobs that would drop them spawn and can be made even more op if you have 2 crafting skills so you can "enhance" them using one another thus rendering craft items strictly superior to anything else.
KOA is in the exact same place as Skryim.
DA:O while not having an armor crafting system felt the need to introduce potion crafting that pretty much broke the game if you decided to use it due to the ability to make hundreds of potions with very little money
DA2... they handled it pretty fine, but that game is so fucked in 1 million other ways it's not worth talking about
The Witcher is a good example of crafting system that was good and didn't overlap with anything in the game, but the game itself had 3 armors 1 of which is clearly the best and is given to you by a mandatory quest and very few ( useful ) weapons which are bought via buying/finding runestones and completing quests... so the item aspect was very limited.
The Witcher 2... the game introduced a lot of armor and weapon variety and decided to basically ruin most of it with giving you the ability to craft all the best armors and weapons if you had the material and/or gold to buy the materials.
I can't think of a single example where i felt like crafting added to the game other than the first Witcher, on the contrary most of those games completely removed any joy I got from looting and killing bosses because that was basically trash to sell to vendors.
So why the fuck is crafting still there ? Does anyone fell like there is any good argument for crafting to be in RPGs ? I feel like it ruin the fun of dungeon crawling for loot.