Patrick in the most recent Worth Reading posted Samantha Allen's opinion piece about how video games often have bad names. (Link: http://www.polygon.com/2014/6/27/5841360/the-problem-with-game-names) While I think she makes a few rash generalizations and her attempts to categorize bad names sort of fail, I agree with her in general that video games often have really bad names and some of the observations she makes about why are semi-valid.
Thinking about this I've found it's really hard to articulate what makes a name good, or to come up with any rules about what makes a good name. Every time I try to come up with some sort of rule I think of an example that breaks it.
A few I like off the top of my head and my rationalizations:
Far Cry: To me the phrase really evokes a sense of foreign-ness and strangeness really well while also evoking ideas of isolation and pain (the word "cry"). I like the way that the phrase is used completely apart from any sort of sentence, allowing the literal meaning of the phrase (something a far cry from something else is very different from it) to come through as well as just the "feel" of the two words.
Amnesia: A Machine for Pigs: Allen mentions this one in the article. I think it's really good at evoking mystery. Pigs and machines are things that are vaguely gross or unsettling but they don't overtly have anything to do with horror leaving lots to the audience's imagination. I think it's a much better title than "The Dark Descent" which is way too overwrought.
Mirror's Edge: (Allen mentions this one as well). It captures the feel of the danger and precision involved in parkour, as well as the smooth, clean feel of the futuristic city.
What are some of your favorite game titles, Duders?
Log in to comment