Phil explains why here: http://polytroncorporation.com/were-not-going-to-patch-the-patch
We’re bringing the first FEZ patch online.
It’s the same patch.We’re not going to patch the patch.
Why not? Because microsoft would charge us tens of thousands of dollars to re-certify the game.
And because as it turns out, the save file delete bug only happens to less than a percent of players. It’s a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL. especially when you consider the alternative. Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!
Pretty loud protest against the MS cert system, and how it isn't great for truly indie developers. Wonder if MS will give a response.
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