First appearances of game mechanics

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Red12b

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Hey,

Just curious to know about first appearances of a couple game mechanics and maybe some back-story as to how they came about. Specifically I was looking at:

  • The first appearance of loading screen advice prompts e.g Borderlands class and skill hints.
  • The first appearance of dialogue tree options where the success % was linked to a character stat (ususally charisma or persuasion) such as in Kingdoms of Amalur: Reckoning.

Tried searching through Google and Wikipedia for a few hours but wasn't able to get a discernible answer. Would also be interested to hear of any other first appearances of game mechanics and back-story anyone else might know about.

Any help would be much appreciated.

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Scrawnto

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