FPS games- what would you say is the proper next step?

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JoyfullOFrockets

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#1  Edited By JoyfullOFrockets

To many, including myself, the genre of first person shooters could possibly be a favorite. They've come quite a long way, but it seems we've sorta reached the point where almost every single developer is trying to copy the success of other titles.
 
My question is, to all of you, what do you really believe is the right direction in terms of evolution in these games? Sure, multiplayer, coop, hundreds of useless achievements is okay, but what happened to the idea of giving the player a more immersive feel?
 
To me, that's seems to be a right descision. And thankfully, recently certain games are definitely trying to give the player that specific asset, such as Interstellar Marines.
 
Thinking back, Riddick offered quite a bit of what I'm talking about, yet sadly suffered from numerous flaws. The gunplay felt a bit weightless, but the movement, aiming, all flew seamlessly.
 
So what would you say, good sir? Would you prefer pulling off over-the-top 360 jump shots then uploading them to youtube to show off all day?  Or, do you feel you want a little bit more out of your videogame ventures?

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Marz

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#2  Edited By Marz

Planetside, but better would be the next evolution.

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Robiin

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#3  Edited By Robiin

I wish Mirror's Edge would have sold better, so it would have influenced future FPS's. The way that game made First Person feel was incredible.

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#4  Edited By BeachThunder
@Robiin said:
" I wish Mirror's Edge would have sold better, so it would have influenced future FPS's. The way that game made First Person feel was incredible. "
Well, the very problem with that game was that is was an FP S. Personally, I don't think it should have included any shooting at all. But yes, Mirror's Edge was indeed awesome.
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Robiin

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#5  Edited By Robiin
@BeachThunder: Yeah, the shooter part of the game felt very awkward, and sort of out of place. But the movement and perspective made you feel like you actually were Faith.
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#6  Edited By Tordah

To be honest, I have no idea. I just wish that developers would stop cramming MP into every freaking title and instead focus on creating a truly immersive gameworld and story with the SP campaign.

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#7  Edited By RE_Player1

I wish developers stopped making FPS games and just tried to make games in first person that had nothing to do with shooting. Mirror's Edge is the way I want future games to be, except for all the shooting parts of course. The platforming and speed of that game was incredible and the only reason it wasn't a critical and commercial success was the random choke points with like 5 snipers or guards in front of you. 

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#8  Edited By Insectecutor

Both Riddick (Butcher Bay) and Mirrors Edge were some of my favorite recent first person perspective games. Riddick because of its pacing and utterly shameless stealth element, and Mirrors Edge because of its sheer dynamism and proprioception.
 
I'm weary of games where my only interface with the environment is through the barrel of a gun. I've been playing 3D shooters since Wolf 3D and I'm tired of shooting crowds of dudes who run at me. FPS has been reduced to a series of shooting galleries interspersed with grand set-piece events.
 
Give me more ways to interact with the world. Send me on an implicitquest to find the red key to open the red door, (or abstract that Metroidvania-style so I have to find the red weapon to access a new area), give me the opportunity to not kill dudes and reward me for avoiding them. Learn from Nintendo and realise that combinational mechanics are more important than story, and learn from Valve to stop shoving your bullshit story down my throat between levels. Learn that mature does not mean broing the fuck out. If you refuse to do any of these things call your game Serious Sam and make it straight-up ridiculous and ball-breakingly difficult to compensate.
 
Phew. Also I prefer when FPS protagonists don't speak because that fucks with my immersion, but I know that one is particularly divisive.

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LordXavierBritish

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#9  Edited By LordXavierBritish

First person has a very immersive quality to it, but the problem is that it doesn't always provide one with the best gameplay. Aiming and shooting, as it turns out, are very hard to get just right, and I would kind of prefer if developers stopped using as a crutch to sell their games on. 
 
The problem is that most video games DO NOT HAVE GOOD WRITERS which means they try to make the main character a lifeless retard so that the player can project themselves onto this soulless husk in the hopes of getting someone t give a shit about their two cent plot lines. If they actually tried writing interesting characters, they'd find out that you don't need the immersive quality of the first person to sell a story. 
 
That's not to say that a blank MC is always a bad idea, it can work out quite well in fact, but most of the time it is a horrible idea and just makes the game more of a bore to slog through because it provides 0 motivation.

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#10  Edited By Video_Game_King

Unfortunately, this is kinda where shooters die. Platformers stopped rocking after they copied Sonic & Super Mario 64, fighting games just aren't the same since they've been copying Street Fighter, and I'll let somebody else talk about JRPGs :P.

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#11  Edited By Tricks73r
@BeachThunder said:
" @Robiin said:
" I wish Mirror's Edge would have sold better, so it would have influenced future FPS's. The way that game made First Person feel was incredible. "
Well, the very problem with that game was that is was an FP S. Personally, I don't think it should have included any shooting at all. But yes, Mirror's Edge was indeed awesome. "
I agree man. I played through the first time without touching a gun - almost by accident (nearing the end I wanted to rip my hair out), and I really feel like people who tried to fiddle with the clumsy gunplay missed out on an otherwise fantastic experience.
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#12  Edited By CandleJakk

I think the reason Mirror's Edge was a better First Person game, save for the shooting element, was down to one simple thing. 
The camera. DICE placed the camera where Faith's eye level actually was, so you couldn't see your hands unless you were absolutely tanking it along, or needed them for climbing and vaulting. This made it so much more immersive, as it became a more believable experience, because, let's face it; NO ONE HAS A FUCKING EYE IN THEIR CHEST. 
 
I also agree with people mentioning better single-player, instead of tacking it on as an afterthought, and better writers.

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#13  Edited By Insectecutor
@LordXavierBritish said:

"The problem is that most video games DO NOT HAVE GOOD WRITERS which means they try to make the main character a lifeless retard so that the player can project themselves onto this soulless husk in the hopes of getting someone t give a shit about their two cent plot lines. If they actually tried writing interesting characters, they'd find out that you don't need the immersive quality of the first person to sell a story."

The problem is that a lot of studios use contract writers who come in on a project relatively late to lay narrative over all the events that the dev team have created. That's why you get a lot of fanfic-calibur writing in games. Mirrors Edge's story is a pretty great example of how bad this can turn out.
 
It must be really hard to write story for an interactive medium. You can have a truly great writer on a project but if he doesn't know how to write for games he might as well be a random dude off the street. I think Ken Levine had it right when he told video game writers that, "Nobody cares about your stupid story," implying that they should stop writing so damn much and figure out a way to weave the narrative into the world so that players can discover the plot for themselves.
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#14  Edited By cdstacker

Fry Cry 2 was great step in the right direction. Sadly the game wasn't very good at training you how to play and because of that the first 4 hours of game time just seems really hard, once you get the hang of the shooting, stealth and how and when to appropriately start fires it really becomes something else. I also quite liked the tension the game built but i think they actually had too many armed combatants in the open world stuff. That game would have been better if there were less armed guards (i.e. only at some check points, and perhaps a way to talk or bribe you way out of a conflict) and if they had some aggressive animals like lions and rhinos instead of just herbivores. This all being said I really loved just driving around in first person in that game, the you entered and handled the cars, the way you held the map up, it all felt good. 

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#15  Edited By crazyleaves
@cdstacker said:
" Fry Cry 2 was great step in the right direction. Sadly the game wasn't very good at training you how to play and because of that the first 4 hours of game time just seems really hard, once you get the hang of the shooting, stealth and how and when to appropriately start fires it really becomes something else. I also quite liked the tension the game built but i think they actually had too many armed combatants in the open world stuff. That game would have been better if there were less armed guards (i.e. only at some check points, and perhaps a way to talk or bribe you way out of a conflict) and if they had some aggressive animals like lions and rhinos instead of just herbivores. This all being said I really loved just driving around in first person in that game, the you entered and handled the cars, the way you held the map up, it all felt good.  "
 
Yeah that game did everything well as far as perspective and immersion. The guards weren't such a hassle to me, gave me something to do.  Except when one guy would shoot you from like 2 miles away, you can't see him, but somehow he get's a bead on you. Even when your haulin' ass in a jeep. 
  
Here's my idea for FPS evolution, 3rd person. 
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JoyfullOFrockets

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#16  Edited By JoyfullOFrockets

While I did find Mirror's Edge quite an interesting endavour in the realm of first person, as many have expressed it didn't actually provide decent shooting and as such should have been discarded alltogether. I am, however, mostly a fan of the genre's shooting aspects and due to that I can't really find what I'm looking for in Mirror's Edge. 
 
If they took Riddick and polished the shooting to have a more weighty feel like Killzone 2 for example (minus the slow turning) things should turn out excellent.

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#17  Edited By Insectecutor
@JoyfullOFrockets said:
" While I did find Mirror's Edge quite an interesting endavour in the realm of first person, as many have expressed it didn't actually provide decent shooting and as such should have been discarded alltogether. I am, however, mostly a fan of the genre's shooting aspects and due to that I can't really find what I'm looking for in Mirror's Edge.   If they took Riddick and polished the shooting to have a more weighty feel like Killzone 2 for example (minus the slow turning) things should turn out excellent. "
Mirrors Edge was good because for once you were the hunted and not the hunter. I value those kind of different experiences and it seems pretty amazing to me that something so basic is so rarely done.
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Ineedaname

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#18  Edited By Ineedaname

Some people might disagree, but I think better sounding games, instead of just having sound for the sake of it, try to make it immersive, unless it's required to be in your face, MoH beta has some great sounds going on, and as it stands that's part of the reason I play it. It's a simple thing, but I think it can make alot of difference in terms of making you feel like shits going down, and if you're shooting in a game, chances are shit's going down.

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JoyfullOFrockets

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#19  Edited By JoyfullOFrockets
@Ineedaname:  Dude, I totally forgot. Sound is a crucial aspect. Very little games put a good reliance on immersive sound quality. Bad Company 2 springs to mind, and since DiCE are also making MoH, I have no reason to doubt it's similarities.  
 
@Insectecutor said:

" @JoyfullOFrockets said:

" While I did find Mirror's Edge quite an interesting endavour in the realm of first person, as many have expressed it didn't actually provide decent shooting and as such should have been discarded alltogether. I am, however, mostly a fan of the genre's shooting aspects and due to that I can't really find what I'm looking for in Mirror's Edge.   If they took Riddick and polished the shooting to have a more weighty feel like Killzone 2 for example (minus the slow turning) things should turn out excellent. "
Mirrors Edge was good because for once you were the hunted and not the hunter. I value those kind of different experiences and it seems pretty amazing to me that something so basic is so rarely done. "
I'm not dismissing the fact that Mirror's Edge is an amazingly unique and high quality game. It is, though, a completely different type of game.
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#20  Edited By Fish_Face_McGee

I personally want more effort put into making you feel like you're the person you're controlling.  If I look down in an FPS, I should see my legs/feet, if not my torso and legs.  If my person does not look like a floating gun with a camera strapped to it to other players, it shouldn't feel like it to me.  It's one of the few things that FEAR and Mirror's Edge did exceptionally well.

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#21  Edited By JoyfullOFrockets
@Fish_Face_McGee: 
 
Indeed. FEAR also gets props for that aspect, as well as some for it's very innovative AI.
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#22  Edited By newt

For what it's worth, I wish that some segment of FPS proper would revert back to the arena roots.  Q3A and UT'99 were really the peak of that segment of the genre, and the pacing those games offered can't be found today.

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#23  Edited By Ineedaname
@JoyfullOFrockets: That they are though the similarities are present and arguably a bad thing with how similar the game play feels, the way it sounds is incredible.
It's a simple thing because every game has sound, but really putting time into it can make the difference, I'm hoping the single player of Medal of Honor has the same sounds going on because I'll play it for that alone.
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#24  Edited By meteora

The next big thing for FPS is to have an actual fucking story and stop filling the game with a worthless MP component in order to get more copies. Not every game needs multiplayer, how about you polish the hell out of the single player before considering on multiplayer? 
 
Then there's also scale and size of FPS. MAG has a high player count but they feel essentially the same as a 64 players in a server clusterfuck. They need to somehow make it so that the bigger player count has an affect on the gameplay and not be some fancy fact that means nothing but advertisement purposes.  
 
I'd also like to see more tactical shooters out there in the market. We have a ton of run and gun shooters like COD and Halo. Developers should avoid churning out games that take place in the modern setting, otherwise it'll be like a WW2 clone all over again. 
 
I've been writing some ideas down on what kind ideal game that might make FPS more interesting once again. I'll probably go about posting it when I'm done.

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#25  Edited By HitmanAgent47

The right direction is crysis.

 
-bigger levels for scale
-better graphics for realism 
-lot of physics for the nanosuit 
-more open world gameplay rather than linear 
-a variaty of tactics or abilities where your constantly thinking 

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#26  Edited By MrChuckles

I think they have all the mechanics for the next big FPS leap out there, just need to fit them together just right. Mirrors Edge has been brought up enough so I wont go into it. Recent battlefield games have a IMO pretty spot on spawning system with the squads, though playing on your own really makes the game feel empty (even in a random squad). MW2 knows how to keep peoples attention, that is quick arena combat with a persistent leveling system (If UT3 had some sort of persistent leveling it would have been much more successful). MAG, though I personally haven't played it, seems to pushed the limits of large scale combat, though I really thought it was going to be this next 'leap' but after its release I really haven't heard much about it. Halo's forge and theater mechanic is something I think every FPS should have, especially the theater. In the competitive field replays of matches where you can view any angle is huge.
 
Personally, I would love to see a well done FPS similar to GUNs Online (TPS, so probably better examples out there, but only one that comes to mind. Maybe Stranglehold?). Wall jumping/running, throw some destructible environments in the mix, and class based load-outs and a theater system.

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#27  Edited By warxsnake

For me it would certainly be: 
  
Less shooting, more interaction and integration with the environment, more things to do other than just using guns on people; say like a disaster survival game, expedition style game, being part of a crew in a spaceship etc.  
 
We really should start calling the genre First Person Games, and leave the shooter out of it, so that it opens up to more possibilities; you can still have your shooters but they wont constitute 99% of the genre. So much potential making interesting and groundbreaking first person games that don't even touch a firearm. 

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#28  Edited By FlipperDesert

Personally, I think the next step forward in first-person shooters would be a shotgun with three barrels.
 
Just kidding, personally I'd like some faster movement on the animation side, something like the running in Mirror's Edge. I'd also like it if more games had cool features like firefight and the replay feature in Halo.

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#29  Edited By MysteriousBob
@Robiin said:
" I wish Mirror's Edge would have sold better, so it would have influenced future FPS's. The way that game made First Person feel was incredible. "
Yeah, shame the actual game was shit.
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JoyfullOFrockets

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#30  Edited By JoyfullOFrockets
@Meteora:  Spot on man, you know exactly what I'm talkin about. Can't wait to see them ideas : )
 

@HitmanAgent47:

  While graphics add to the atmosphere, they aren't as high on the list as other things. I'd say little touches to how the camera moves, the character realistically sways his gun so forth add much more in terms of immersion. Crysis did infact do that and adding some nice alternatives to the conventional shooting, but the whole super large maps thing isn't really a necessity.
 
@warxsnake:  Yes, that's also correct. There's a tremendous difference between first person shooters and first person games. But we needn't have one genre take over the other, just simply have them separate.
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#31  Edited By BeachThunder
@warxsnake said:
"So much potential making interesting and groundbreaking first person games that don't even touch a firearm.  "
Definitely this. It's almost as if shooting is the default action. I bet most developers don't even think about whether or not their game will include guns, it's just implied that it will.
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#32  Edited By Skytylz
@Video_Game_King said:
" Unfortunately, this is kinda where shooters die. Platformers stopped rocking after they copied Sonic & Super Mario 64, fighting games just aren't the same since they've been copying Street Fighter, and I'll let somebody else talk about JRPGs :P. "
So, what genre is going to hit huge next?
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#33  Edited By BeachThunder
@Skytylz said:
"So, what genre is going to hit huge next? "
Turn-based hovercraft simulators. 
 
You heard it first here :o
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#34  Edited By Driadon

I think taking open ended/world elements, similar to that of the S.T.A.L.K.E.R. series or what Rockstar did with Red Dead Redemption,  and filtering them to keep the genre "general public" oriented is the way to go. Far Cry 2 is likely the closest to his idea so far and if more is built on it, we could get some very cool games that don't go over the heads of some people while getting a more visceral experience.

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JoyfullOFrockets

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#35  Edited By JoyfullOFrockets
@Skytylz said:

" @Video_Game_King said:

" Unfortunately, this is kinda where shooters die. Platformers stopped rocking after they copied Sonic & Super Mario 64, fighting games just aren't the same since they've been copying Street Fighter, and I'll let somebody else talk about JRPGs :P. "
So, what genre is going to hit huge next? "
Hentai games, duh. Japan's on it's way to take over the world with it's ridiculousness.
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#36  Edited By Video_Game_King
@BeachThunder said:
" @Skytylz said:
"So, what genre is going to hit huge next? "
Turn-based hovercraft simulators.   You heard it first here :o "
You mean Final Fantasy IV?
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#37  Edited By JoyfullOFrockets
@Driadon: 
 
Those are also some valid points. Even if Far Cry 2 was the closest to this though, I'd say it's still pretty far off.
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#38  Edited By Vinny_Says
@cdstacker said:
" Fry Cry 2 was great step in the right direction. Sadly the game wasn't very good at training you how to play and because of that the first 4 hours of game time just seems really hard, once you get the hang of the shooting, stealth and how and when to appropriately start fires it really becomes something else. I also quite liked the tension the game built but i think they actually had too many armed combatants in the open world stuff. That game would have been better if there were less armed guards (i.e. only at some check points, and perhaps a way to talk or bribe you way out of a conflict) and if they had some aggressive animals like lions and rhinos instead of just herbivores. This all being said I really loved just driving around in first person in that game, the you entered and handled the cars, the way you held the map up, it all felt good.  "
What if they made a hybrid of Far Cry 2 and Fallout 3? THAT would be a great step for this genre.
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Driadon

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#39  Edited By Driadon
@JoyfullOFrockets: Of course, the game had tonnes of issues with it, but it took some strides in others. Being attacked all the time by nameless, chipmunk speaking African mercenaries: not fun. Being able to distract a group of enemies with a forest fire, than flanking them in a boat and not taking a single bullet: FUN! 
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#40  Edited By 6ZZA

People here have been saying that they want better movement like in Mirrors Edge. I'm sure tat some of you guys remember the game Brink which is suppose to be having that sort of free running feel to it which if done correctly could turn out awesome as long as they don't screw up the shooting  
 
Also i think the Borderlands did so many things right it was crazy. Just because the genre is FPS doesn't mean it has to be strictly shooting. they added the whole RPG feel to it as well and it worked really well. i just wish they had more skills/spells or that sort of thing 
 
Lastly games need to stop taking themselves so seriously  we need more games like TF2 that just ooze that look of fun 

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JoyfullOFrockets

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#41  Edited By JoyfullOFrockets
@Driadon said:

" @JoyfullOFrockets: Of course, the game had tonnes of issues with it, but it took some strides in others. Being attacked all the time by nameless, chipmunk speaking African mercenaries: not fun. Being able to distract a group of enemies with a forest fire, than flanking them in a boat and not taking a single bullet: FUN!  "

Hah, yeah. It could have benefited more if they didn't outright shoot you because you stepped on they're favorite spot of dirt, but rather only engage if you did first.
 
 @6ZZA said:

" People here have been saying that they want better movement like in Mirrors Edge. I'm sure tat some of you guys remember the game Brink which is suppose to be having that sort of free running feel to it which if done correctly could turn out awesome as long as they don't screw up the shooting   Also i think the Borderlands did so many things right it was crazy. Just because the genre is FPS doesn't mean it has to be strictly shooting. they added the whole RPG feel to it as well and it worked really well. i just wish they had more skills/spells or that sort of thing  Lastly games need to stop taking themselves so seriously  we need more games like TF2 that just ooze that look of fun  "

  The general discussion is more about bringing a more realistic feel to the first person genre. Games like Brink and Team Fortress 2 provide a lot of entertainment, but are with a more casual and humorous focus.
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#42  Edited By TorgoGrooves89

Crysis 2.
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davidwitten22

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#43  Edited By davidwitten22

I agree with the guy who said Borderlands did a lot right. While the story sucked, the gameplay and rpg mechanics were great and I've had so much fun with that game. It's the most I've enjoyed an FPS since Fallout 3(which is barely even an FPS). I think Brink looks awesome and is a great step in the right direction. Rage too. Also Fallout: New Vegas. I'm pretty excited for the new breed of FPS's coming out within the next year. I just hope they have some sort of story.

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JoyfullOFrockets

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#44  Edited By JoyfullOFrockets
@davidwitten22: 
 Borderlands was insanely repetitive. It's only a single drawback, but quite a significant one. I just couldn't finish that game.
 
@TorgoGrooves89:
I'm expecting a lot from that one as well, from what I've seen, it should be worthwhile.
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Driadon

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#45  Edited By Driadon
@JoyfullOFrockets: Actualy with @TorgoGrooves89 's mention of Crysis 2, it makes me realize that Crytek has been looking to do what I've been talking about for half a decade. Here's hoping Crysis 2 does something more for people than the original did.
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eliminator

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#46  Edited By eliminator

Giving players multiple ways of infiltrating,blowing up,and copleting an objective.Having larger maps/open ended world to support those mentioned before.Large level of interactivity,opening/destroying every single object,fully destructible enviorment.Focusing less on scripted moments thus giving the player a sense of unkown.Smarter AI.Giving the player time to "breath"  not bombarding him with an edless stream of explosions/action by also creating moments where the player can  immerse himself more in the world.Let the player chose who he wants to be,what objectives he should tackle first,what should he do (giving him a  high sense of replayability,and also letting him transfer his own personality into the game).Focusing on small detailes like haveing ammo clips and bullets stay on the ground,realistic holes in the wall,on the enemy,let the player be able to see his torso and legs,bullets passing thro walls,brick,wood,realistic balistic system,weather effects that come randomly.And much much more,the FPS genre could have no borders.

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Clembo

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#47  Edited By Clembo

MMO
 
If only MMO developers didn't (on average) fail miserably at what they are trying to achieve.

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Nomin

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#48  Edited By Nomin

multiple instanced and persistent sandbox world  with high customization - no monthly fee  
get rid of internet anonymity - probably reduces bums and griefers that plague the FPS experience probably more than anything else. 
no single player campaign - ultimately useless when the real meat and potato of FPS is online, provide some overarching narrative to spruce up the online world and nothing more. 
or release some developer tools and have fans create missions and share them for themselves - less work on developers and kind of leverages lost money on piracy by offloading it to the fans
smarter ad placements and revenue stream
no cover mechanic, why would anyone expect that in FPS that one can have a raised perspective of widescreen view when crouching down behind a cover? cover mechanic is terrible! 

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penguindust

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#49  Edited By penguindust

I know I may be alone in this, especially considering the name of the genre, but how about not killing everything?  Five years ago, SWAT 4 was continuing to develop an idea that has since seemed to disappear.  One in which the object was to subdue the enemy without resorting to lethal force.  It takes a lot more thought and planning when taking the suspect alive, however in reality, these are the restrictions we place on ourselves by building a civilized society.  I'd like to see game developers ask more of players than head shots.  Requiring gamers to kill is easy.  Requesting that they think before pulling the trigger is much more demanding. 

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Insectecutor

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#50  Edited By Insectecutor

 A lot of the suggestions here could just as easily be applied to third person games. What can you do in first person that you can't do in third person and how do you capitalize on that?