Economic issues are something rarely raised in video games, except for maybe 1337 macro and build orders. I can think of maybe a few instances where economic issues are raised at all in non-RTS games, although RTSes would be the best example. For instance, Fallout's representation of human stupidity, economic wars due to competition for limited resources resulting in a global apocalypse . Communities in the wasteland are built on the ruins of the promise of endless consumption and technological progress (advertisements looking like they were ripped straight from the 1950s). Or Bioshock as a meditation on what it would be like if capitalism were absolutely unchecked by law or ethics, say if we could sell guns from vending machines or treat surgery as artistic expression.
Sometimes a game's mechanics seem to appeal to the same part of the brain as capitalism does, the promise of shiny new loot such in games such as MMOs or Diablo, Dungeon Siege, Borderlands, etc.
So I was wondering, what would it be like if games were developed and played in markets not determined by global capitalism. What would be the genres, themes, game mechanics? If we lived in green societies, would we be stuck with awful biodegradable boxes that scratch our discs before we even play them? If it were a socialist society would you pay tax on everything you earn in World of Warcraft in-game? Would the gaming industry be more or less creative? Would we still get nickel and dimed by DLC?
Discuss, be creative, or maybe just come up with your best take on the "In Soviet Russia..." meme.
Gaming and Economics: A Thought Experiment
Economic issues are something rarely raised in video games, except for maybe 1337 macro and build orders. I can think of maybe a few instances where economic issues are raised at all in non-RTS games, although RTSes would be the best example. For instance, Fallout's representation of human stupidity, economic wars due to competition for limited resources resulting in a global apocalypse . Communities in the wasteland are built on the ruins of the promise of endless consumption and technological progress (advertisements looking like they were ripped straight from the 1950s). Or Bioshock as a meditation on what it would be like if capitalism were absolutely unchecked by law or ethics, say if we could sell guns from vending machines or treat surgery as artistic expression.
Sometimes a game's mechanics seem to appeal to the same part of the brain as capitalism does, the promise of shiny new loot such in games such as MMOs or Diablo, Dungeon Siege, Borderlands, etc.
So I was wondering, what would it be like if games were developed and played in markets not determined by global capitalism. What would be the genres, themes, game mechanics? If we lived in green societies, would we be stuck with awful biodegradable boxes that scratch our discs before we even play them? If it were a socialist society would you pay tax on everything you earn in World of Warcraft in-game? Would the gaming industry be more or less creative? Would we still get nickel and dimed by DLC?
Discuss, be creative, or maybe just come up with your best take on the "In Soviet Russia..." meme.
I'm am of the opinion that the entertainment industry as a whole would crumble under a socialist regime. I always joke about that, saying stuff like "Man, I love socialism, I think the world would be a better place for all of us... but fuck that, I want to watch Galactica and play Final Fantasy". I mean, we would get some entertainment, but wouldn't work so much like the industry we have and thing wouldn't evolve so fast, or at least would evolve very differently. We would probably read more books, I assume.
Companies spend million the create, distribute and advertise products. And that is justified because of profit. But removing profit from the equation, it just wouldn't make sense. Everything would be either "indie" or government funded/produced. I assume the local factor would be a lot more relevant. My favorite band would probably be the one I go to see every other saturday, rather than global stars like Pink Floyd or Metallica, that while I love'em and think they're great, are only that big because they had big companies backing them up some time in their careers.
It would be quite different from what we know and probably worse. Then again, living in those societies we might not need games so much either.
Would videogames even exist under such an economic system?
They are a luxury item which cost in some cases millions to make. Only in a capitalist society would there be the space for an industry of this kind.
Money drives the industry, innovation only occurs in the marginal cases. We're an industry dominated by sequels of sequels that do very little to innovate.
If a game does innovate, it tends to be marginalised. Sad but true.
Indie game development might flourish, as technology begins to slow...but in the end that just leads to stagnation IMO.
Interesting question though.
and its 'In Soviet Russia...'
Quickest way to piss Dudeglove off is to post that meme on his wall.
edit: ah..you said that in your last post already.
Many earlier generations of gaming had lots of room for innovation, such as some of the truly crazy stuff released for the Atari and NES, so maybe it wouldn't be all bad.
Perhaps that's why people like Deadly Premonition, because it has some of the quirky insanity that this generation has mostly eschewed in favour of standardisation?
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