@cale said:
We would have people looking up sales figures, going through lists of games with similar features and drawing parallels, arguing over whether one game was influenced by another, and on and on.
This to me is what I thought the 'Game of the Generation' would be, it's a lofty title so why not take a serious (albeit more boring to some) approach to it. Hell, its GB, *thee* wiki on games, we should be able to draw parallels between games and say which is better.
The RPG mechanics found in Call of Duty: Modern Warfare set a new era in multiplayer FPS's but then Modern Warfare 2 arguably expanded open this foundation with more features and expanded customization
. I'd love to have that conversation, about all games, looking back and seeing what actually changed the course of video games in this generation and made it different from the PS2/Xbox/Gamecube era.
At the start having stuff like Fable II Vs. Rock Band made the whole thing moot. Were they even attempting to do the same thing? No. So can you hold 'it not being an RPG' against Rock Band or vice versa. Now though we are getting into the actual conversations - Walking Dead vs the Last of Us. Mechanically different games but thematically similar. Who did a better job at representing that type of world? Which was more successful in making you care about your companions? Having a child in the forefront of the action, did they manage to convey the tone and character qualities of a child or did it just come off as ham-fisted? etc etc
I don't know, those conversations are fun to me but maybe I'm 'boring'.
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