@aetheldod: I'm having a bit of a hard time understanding your posts due to your grammar and spelling, but I'll try my best to respond.
This has been long time brewing ... how about when gaming journos ridiculed gamers for the whole Mass Effect 3 thing (which I might add we were right to do so because we called out the developer for their lies)
The ending to Mass Effect 3 was certainly bad, but I don't see consumers in other industries torpedoing metacritic and starting petitions when a new movie/book/show doesn't end how they would like. People are right to complain and criticize, but the extent of the reaction with disappointing games is staggering.
but then when the whole tomodachi friends happened they joined the ones complaining (which they didnt had to because Nintendo never made promises) , BECAUSE (and only apparently) of their social agenda not the help/protection/ or whatever you wish to call it of their readers
A critic has no responsibility to mimic the voice of their audience. If a critic sees something that they feel is wrong in a game or another piece of media it is their job to point that stuff out and hope their audience finds their work compelling. If journalists want to report on a story because they feel it is important then you have every right not to read them, but demanding that they stop reporting on what they feel deserves coverage because you don't agree is just naive of how journalism works.
Not only that journos cant fathom that they can be wrong and they have purposedly cover up their "friend" mistakes (you know the whole Fine Young thing ... oh wait no that didnt happened , sheesh )
No one really knows what happened there, but it certainly seems like Zoe and TFYC crew just had a disagreement that resulted in too much traffic flowing to their site and knocking it out for a bit. That is not an incident that needs covering up.
im sorry what is happening to Zoe is terrible but she is not any better than the ones she is against for. So on and so forth , and yes the gaming journos always attack games that are not made in their "social progession only " agenda , dont give me that bs that they dont want to destroy them or censor , while they are exaclty trying to do that. And aslo the gaming journos shoud´´ve also clarified that they dont mean all gamers but they do that and made all those bs articles. So please excuse me for getting upset about their bullcrap "on noe we are only defending our friend"
Here is where I vehemently disagree. I don't see random users getting singled out in public. I don't see random gamers getting their houses visited by games journalists. I don't see streams of puppet accounts raining attacks on gamers. I can see all of this coming at Zoe and many of the developers and journalists that are standing with her. These two sides are not alike in method or degree. And what makes you think gaming journalists have any power to censor which games come out and which don't? There are plenty of games that don't fit a liberal agenda coming out every year and guess what, they get covered. Dead or Alive Beach Volleyball gets coverage. Call of Duty get coverage. Manhunt gets coverage. You are empowering journalists with abilities they just don't have.
@marokai:
I've only really used the word "gamer" as shorthand for others' sake, but I've never personally identified with it myself all that much. Still, I understand where you're coming from. I think it sucks that this is when all of this stuff came to a head, but I can see why it's been a few years coming, by now. The Erik Kain article references Mass Effect 3 ("It's fine, you guys are just pissed you didn't get your happy ending! Why are you soentitled?"), SimCity ("It was designed this way, you guys don't know how games work."), DmC: Devil May Cry ("Whatever, it's just the unreasonable purists."), and other things as examples of how many in the games press have neglected to try and reach out to understand fan outcry, and instead reflexively dismissed it. That's built up a lot of frustration since, so much so that it's not entirely surprising that we are where we are now.
If we could just talk to each other more between critic and audience, I feel like so much could be nipped in the bud.
But each of those examples you provided were caused by a combination of publisher PR spin and journalist coverage. If Mass Effect didn't oversell the amount of personal control available in game then people's expectations wouldn't have been unrealistically high. And like I said before, I don't see mass boycotts getting threatened when a disappointing movie comes out, but that stuff is routine in games. SimCity was called out for being bad by most journalists I read. It seemed like the pr team at EA was condescending to gamers there. I agree that the tone should be adjusted, but I don't know what outreach people actually expect. Should journalists interview a fan of a series every time a new game comes out in that series for context? Should a journalist react/overreact in accordance with how their audience feels? You can certainly be less heavy-handed, but I don't know if that really matters. It seems like people are taking their game related disappointment and redirecting that disappointment at journalists who aren't as outraged as the audience feels they should be.
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