First off, i've played Mass Effect 2 for 84 hours and S-Ranked it, and around 250 for Fallout 3 (Also S-Ranked, Yeah, Whassup ladies, my life is brimmin') ANYWAY.
There are things that kinca bother me about both games.
First off Mass Effect 2.
The game bothers* me as almost every mission leads to a gunfight in a cover filled room, does this not kinda get old for anyone else? i mean, the gameplay is fun, and the game is great, but would it not have been nice to have some main missions that didnt just have you blasting through many enemies, i mean, Thane and Samaras missions are basically the only ones to break this formula, and they are some of the best missions in the game, im not saying add super amounts of these missions, but i few more than 3 or 4 would have been nice
AND, Fallout 3, on Very Hard, all immersion dies, when you realize head shots aren't auto kills for humans, it makes me rage like hell to have a raider with a titanium skull, and me with a crippled girly skull made of bone.
Am i completely insane bastard or do these things wear on the nerves of my fellow lifeless (Or life-full? people, dont rage at me, im young) gamers after oh so many hours within the game?
If you read this, do sound off your opinion, death threats are fine too.
[Edit: i should probably note that i still play both games like a motherbitch and they in no way ruin the experience of the game]
How Mass Effect 2 and Fallout 3 make me rage like a Heroin piggy.
First off, i've played Mass Effect 2 for 84 hours and S-Ranked it, and around 250 for Fallout 3 (Also S-Ranked, Yeah, Whassup ladies, my life is brimmin') ANYWAY.
There are things that kinca bother me about both games.
First off Mass Effect 2.
The game bothers* me as almost every mission leads to a gunfight in a cover filled room, does this not kinda get old for anyone else? i mean, the gameplay is fun, and the game is great, but would it not have been nice to have some main missions that didnt just have you blasting through many enemies, i mean, Thane and Samaras missions are basically the only ones to break this formula, and they are some of the best missions in the game, im not saying add super amounts of these missions, but i few more than 3 or 4 would have been nice
AND, Fallout 3, on Very Hard, all immersion dies, when you realize head shots aren't auto kills for humans, it makes me rage like hell to have a raider with a titanium skull, and me with a crippled girly skull made of bone.
Am i completely insane bastard or do these things wear on the nerves of my fellow lifeless (Or life-full? people, dont rage at me, im young) gamers after oh so many hours within the game?
If you read this, do sound off your opinion, death threats are fine too.
[Edit: i should probably note that i still play both games like a motherbitch and they in no way ruin the experience of the game]
rage rage rage, lol, jk. Headshots should off ppl no questions asked. Unless they are wearing helmets. Or don't use a brain for life support i.e. robot that does not have a brain or require it per se.
You know, most games rely on repetition more or less. It's developer's job to make things interesting even after a thousand similar fights. I guess you wouldn't play 84 hours of this if it wasn't simply fun thing to do. Go and play Painkiller, it seems endless :D And as for F3, I completed it in something around 30+ hours because I honeslty think it was boooooring. Yeah, I'm one of those guys who keep whining and bitching and crying that it's a glorified "Oblivion with guns". So my own rage with this game was of other nature.
And, im not even going to start on Oblivion with guns, but know this, i want to slap you with a dead cat. sure, ill admitt that the gameplay is similar, BUT, thats all.
@Aerozeppelin27 said:
"First off Mass Effect 2. The game shits me as everything leads to a gunfight in a cover filled room, does this not kinda get old for anyone else? "
Are you asking if a game that features a cover-based shooting mechanic gets old because all the rooms are filled with places to take cover?
i dunno, i probably could have written that much better, but im tired, and lazy. ;D
[Edit: Fixed Spelling Errors.]
I don't know what the other option is for Mass Effect than cover based third person shooting. There's stand in front of each other until the other guy falls down third person shooting? I don't want BioWare trying to do a jumping puzzle or anything like that. And considering that the 'mini-game' aspects (planet scanning, code breaking, door bypassing) are the most criticized, I can't see you preferring that.
Yeah, I would say that Mass Effect 2 relies too heavily on cover. Especially on the Insanity difficulty. It does make sense since sheppard is merely a human and not some super mutated dude with anamantium bones.. so he is a little squishy, but even on hard he is too squishy I found. Insanity is more squishy. The only way he can really survive most situations is locked down behind cover. It's a tried and test gameplay mechanic that a lot of the less creative devs are relying on lately. I would say that it's great that the cover works much better in ME2 versus ME1 because you need it a lot more, but it would be better if I didn't need it for every fight I encountered. It would be stellar if I wasn't pinned behind a crate all the time.
As for Fallout 3, well I feel your pain with the headshots. I don't get how they figure that makes sense lol. Most people train to aim for the face, but now it doesn't matter? It's a hard ballance, but I personally I wouldn't give headshots a pass when changing the damage multipliers. I would probably give headshot like a 88-92% success rate on the hardest difficulty versus the 97-100% success rate of a normal mode (because some people have survived bullets and knifes to the head somehow IRL .) My reasoning behind this really. I would say that most people wouldn't have the pain tolerance alone to knowledably move after beind struck in the head so they would either fall over run into a frenzy. The 97% would just fall over, but the other 3% would litterally go nuts.
I completely agree. though, i played through ME2 as an infiltrator on Insanity, aside from the suicide mission, it wasnt as hard as i expected, cloaking was VERY helpful though, though, Shep-dog is like jelly, if you take maybe two hits on insanity, i swear your near death. i basically cloaked, fire, cover, recharge, cloak, fire, cover- repeat through the whole game, except for those bastard praetorians. they were the bane of my very existance.
As for Fallout 3, head shots are basically fine on normal and whatnot, and i get that it is supposed to be a more RPG styled health system, i just wished you could pull of a satisfying one hit head shot, cause you know, i love watching raiders heads explode in V.A.T.S.
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