Just have to get this off my chest but it seems like more and more boss encounters are doing this. The worst offender by far is Control and the battle against The Former. It's a complete nightmare as you need to aim your view upward to target the weak spot and avoid the incoming projectiles, meaning it is very difficult to keep an eye on a rapidly disappearing floor. It makes for a very frustrating experience as deaths feel cheap and more a result of fighting the camera than anything else. I know you can levitate but it is not an endless power and still requires you to simultaneously be looking for death from above and below.
I thought a section of Ghost Runner had the same issue, requiring a challenging climb up a tower with rotating laser beams which move around a head and foot height requiring ducking or jumping accordingly, whilst also looking upwards to find the next grapple point to ascend.
Perhaps it's just me and I'm becoming an old man who yells at clouds, but I do wonder how these sort of frustrating experiences get through play testing sometimes. Some games manage it well, Titanfall 2 comes to mind, with a fight with an aerial boss managing to allow you to keep an eye on both the target and the floor by having the boss at a greater distance.
* Just to clarify, I thought both Control and Ghost Runner were great overall
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