After catching up with giantbomb day 6 stuff. Kinda feel funny that ME2 got multiplatform GOTY.
I'm all happy that this got the award, but I felt it's kinda similar to The Bayonetta argument for this award.
The pc version was pretty piss poor implementation. Pretty crappy video/audio options. Really horrible interface made for controllers (no mouse wheel support in text boxes, no double click, no hotkey weapons etc). And the worst part? No 360 controller support for a game designed for controllers >.>"
Oh, the skyboxes and cutscenes are really low resolution on pc.
A lot of pc ports control like shit with keyboard+mouse, but they usually compensate by allowing controller support.
It's like bioware are acting smug thinking the controls were good enough that it didn't need controller support.
Hopefully they don't do this again for ME3. Or at least let the people that ported ME1 to pc do the pc port of ME3....
ME2 GOTY overall I can dig, multiplatform GOTY? Not so much.
ME2 multiplatform goty....
Nothing bad about the PC version, haven't heard anything from my uncle and friends who have it on the PC
Uhhh what? I had and heard ZERO problems with the PC version of ME2. It even works great in 3D with nvidia's 3D kit. The only notable problem it had is with Eye-finity setups.
On my side with my hardware anyway, I experienced no problems whatsoever, all the DLCs all worked great, the loading in game was almost instantaneous from section to section, and the mouse and keyboard controls were smooth.
Knowing the Unreal engine, the visuals were maxed (if you picked the option of course), and obviously, you get almost no texture streaming which is usually a huge problem on unreal games on console, since your video card usually has more Vram than necessary.
As the post above me points out, Anisotropic Filtering is one of the most important graphical features whether on PC or console, and you should never leave it at 0 otherwise all textures at odd angles will be blurred out (skyboxes and environments).
And for ya people that don't know here are some examples of odd pc design choices:
- No double clicking to open/accept stuff in codex/journal/skillpoints. You have to click an item to highlight then click a separate button across the screen to "accept".
- No mouse wheel support in codex/journals/ UI stuff. You have to manually click the up and down arrows to scroll.
- You can hotkey skills to numbers, but you can't do the same for guns. You either have to use mouse wheel (strange it functions here) to rotate through all your guns or use the 'pause action' mode.
- Not hotkeys support for basic stuff. ie: "J" for journal. "C" for codex etc.
The only real positive things I can think of the pc versions is it looks the best, best loading times (normandy loading is near instant), cheatengine support so you don't have to mine all day. Probably the least crashy bioware pc title yet.
It's just a really sloppy port done by bioware. It could be worst but after fairly decent ports of all their other games, this is kinda disappointing.
I played it on the PC and the controls were fine, maybe if your not used to playing shooters on the PC you would feel strange but even than it shouldn't take you more than an hour to get used to them.
All those are design decisions, no the result of a crappy port." @Milkman: But wasn't that one of the reasons why Bayonetta didn't make the list? I remember that from the podcast. And for ya people that don't know here are some examples of odd pc design choices: - No double clicking to open/accept stuff in codex/journal/skillpoints. You have to click an item to highlight then click a separate button across the screen to "accept". - No mouse wheel support in codex/journals/ UI stuff. You have to manually click the up and down arrows to scroll. - You can hotkey skills to numbers, but you can't do the same for guns. You either have to use mouse wheel (strange it functions here) to rotate through all your guns or use the 'pause action' mode. - Not hotkeys support for basic stuff. ie: "J" for journal. "C" for codex etc. The only real positive things I can think of the pc versions is it looks the best, best loading times (normandy loading is near instant), cheatengine support so you don't have to mine all day. Probably the least crashy bioware pc title yet. It's just a really sloppy port done by bioware. It could be worst but after fairly decent ports of all their other games, this is kinda disappointing. "
A crappy port is when a game doesnt work, is broken, chugs or lags for no reason, or misses features that the lead platform has. As long as the port matches the lead platform's version, or is better than the latter, then it's a good port; which is the case for ME2.
Most of the other stuff could easily be addressed with some ini changes.
You couldn't really do those with ME2.
I had to quicksave every few min cuz the game crashed so much. Same with KOTOR.....
Now I think about it, bioware games do tend to run like shit on pc with good UI and shitty inventory management.
Dragon Age might just be their best pc product yet in terms of performance and UI.
If the PC version of Mass Effect 2 was "bad", then the PS3 version of Bayonetta must have been an abortion. Haven't heard any bitching about the PC version.
The actual game menus and stuff is ok, but the menus are poorly done.
And ya I played ME2 twice. Getting 'used to' a poor design choice doesn't make it a good design choice o0"
Probably just me then who memorizes all the shortcut keys and what not to minimize my mouse movement (keyboard + mouse buttons+wheel) when I use computers. Probably also why the menus were so frustrating for me. I'd probably be fine if the menus had any keyboard control at all besides Esc to go back (I think arrow keys did something, but not sure if there was an 'accept' keyboard key).
Please Log In to post.
Log in to comment