Color me cautiously optimistic. I like the idea of a Neverwinter Nights game being co-op centric, but I'm not sure about his words that it'll be "user friendly." Sometimes, that's good, but I hope in this case it doesn't mean the game is dumbed down too much.
"Gamers will choose to become one of five classic D&D classes and team up with friends or the AI to form five-person co-op groups.
There's an "extremely user-friendly" content generation system called Forge, too."
I'm not sure I like the sound of this. It's a D&D game, half of the fun is making your own character. This sounds like an "action/rpg"
All BioWare D&D titles featured a vastly trimmed skill selection. Climb is one of the skills that never really showed up, so yeah. Numerous mechanics from D&D don't work well outside tabletop environments, and I'm glad BioWare decided to use their own systems for their newer titles.
As for this new "Neverwinter" title... Cryptic... co-op... eh....
Quests were a novelty in CoX and a tedious 1 1/4 impulse in Star Trek Online. I haven't played much Champions online but they follow the tried and tested Cryptic method.
I thought developers where trying to avoid that kill 10 X or fetch Z type quests. Guess cryptic loves the grind.
The Character creator will, like all Cryptic games, be the best feature.