@tpoppapuff:I'm sorry if my message came across as mocking you. That was not my intention, i just wanted to push back against the idea that there's one true answer to this question and all other answers are silly no matter what the usecase might be.
Subtitles are a written rendering of the audio dialog. A clear and logical link between subtitles and audio. When it's hard to hear the audio, using to the audio menu to switch subs on makes sense. Therefore, I can understand why nearly 50% of this poll argues that it should be put in the audio menu. I would agree if english was my primary language.
However, if i look at my usecase , subtitles being a visual tool is a stronger reason why i use it than the audio aspect. Before i've heard any sound from the game, i have already chosen to use subtitles, simply because it's how we experience english media over here. Even if the stereomix turns out to be fine, or the neighbor stopped blasting his music through the walls ,i'm not going back to switch the subs off again. The audio has no impact on my decision to use subtitles.
On top of that, subtitles remain a visual tool to be seen on a display. If i go to a display setting , i expect to find options that change what i see on the display. Resolution, Anti-aliasing, shadow quality, texture quality, field of view, subtitles. All options that change what is being rendered on screen.
In short:
Subtitles have an an audio and a visual component. Depending on your usecase, you either value the audio component more or the visual component. Personally i believe that if your primary language is english, you will weigh audio more. If english is not your primary language, how we experience english media will make us value the visual aspect of subtitles more.
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