My surprising obsession with Elden Ring has really had me thinking about what I even want out of a Bethesda game lately. I'm not sure what to expect from Starfield, but Bethesda's track-record over the past decade haven't inspired much confidence from me.
Skyrim came out in 2011, and Fallout 4 was alright, although I got tired of the janky base-building pretty quickly.
Fallout 76 was an absolute disaster in my opinion. I have tried more times that I feel good about to give that game a shot (usually after a big update), and trying to play that game with friends is miserable.
Skyrim was an absolute banger, and what they were able to do in a handful of years after Oblivion on the same console was really impressive to me. Since then it's been nothing of note from them.
Long development cycles of any software project become problematic, and generally fall into almost a waterfall cycle, where you had all these ideas and requirements soooo long ago, that by the time you actually release something it isn't near what the user wants/desires because things change so fast. Root causes to this are generally out of whack project scope and poor development pipelines, I wonder what state the game is actually in right now.
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