I always walk up to ledges and try to jump off just to see if I can. Sometimes it doesn't matter because I can just save before doing so and it won't be much trouble, other times I have to restart a level or checkpoint.
Also, whenever playing online shooters I usually run into a room and start reloading even though I don't know if anyone else is there. I've died plenty of times from doing that.
Stupid things you do in games even though you know they're stupid
Whenever I start a new game, I try to learn what every button does the second I'm in control of the character, even though there will probably be a tutorial as soon as I start walking.
" Whenever I see some ammo on the ground, but I have a full clip and the max amount of ammo, I shoot one bullet to pick up the ammo on the ground. If I can't use it, then nobody can. "yup, I do that a lot too.
I guess its not as bad but if a game has a choice between saving+quitting or saving+continuing I always continue, especially if Im done playing. I just hate being booted to the title screen. Or Im just mad. Or both.
" In RDR when i was in a town i would only walk i would never run. Don't know why i just did. "I understand this. In GTA4, I would actually call up taxis and just relax for the entire ride in the first person view, or I'd drive a car like a civilian would. It sounds extremely boring, and I have no idea why I enjoy that kind of thing, but I do.
In TF2, I'm always causing shenanigans. Spy crab rushes, medic chains, melee only, sandvich parties, etc.
Back when I first started playing vanilla SFIV, I (like most other scrubs) had the habit of doing a j.hk into a c.hk over and over again. I've mostly out grown this, but every now and then I wind up doing it. It really annoys me cause every time I do that, I miss an opportunity for a huge combo.
" In RDR when i was in a town i would only walk i would never run. Don't know why i just did. "It's called RPing, actually.
I suppose I have a tendency to press the dash, roll or jump button repetitively when I'm going to one place to another. That's common, though.
" In RDR when i was in a town i would only walk i would never run. Don't know why i just did. "Yea, I always get annoyed when a game lacks run/walk toggle. I also constantly press F5 (Quicksave) when I play Fallout 3/ Oblivion, even when shit goes to hell and renders my quicksave useless.
Lol... I also do everything in the first 6 posts or so... I am a weird guy to play games with.
I try to open/break/steal from anything that looks like it could have something inside of it. Drove my karma to the basement in games where stealing or breaking a npc's stuff gets you in trouble.
Holding B+Left to raise chance of critical hits on les Pokemons: a case of very shaky confirmation bias.
I have done a few of these listed but what comes to my mind most is i always have to know what is around the corner. Even if i don't have to go that way i will look at every corner of a level before leaving. I don't do it as often anymore. I learned to not do it in shooters or games i know i'm not collecting anything.
If the game has a rolling dive move, like in some third person shooters, I will use it just for the hell of it. Like rolling up stairs. MGS made sure I couldn't do that.
" Whenever I see some ammo on the ground, but I have a full clip and the max amount of ammo, I shoot one bullet to pick up the ammo on the ground. If I can't use it, then nobody can. "Me too.
I drop a grenade at my feet to see how intense my death animation is.
At the beginning of a multiplayer game, if I'm playing with assholes, I'll kill myself.
I shoot at windows or mirrors to see if they break or are bulletproof.
Lots of bulletproof windows it turns out.
Back talk to the AI whenever they say something stupid or when I'm faking a conversation with them. Just for fun.
In platformers I have Sonic/the main character look up at events even though it has zero impact on gameplay and I'm the only one watching.
Nothing I can think of. I'm anal about always having a full clip of ammo, and I always make a point of going the opposite way a game is leading you down when it branches off because that's always where they hide the good stuff.
I always test the game's ability to show the transition between moving and not moving- often there's a few frames of animation for when your character goes from standing still to running, so I tap the forward button at just the right speed to make my character stutter step with just one leg, or better yet, just kinda glide forward with the one leg out like an ice skater. I also try continuous spinning to see what that looks like.
Japanese developed 3rd person camera/control games rarely disappoint: the Metal Gear Solid series and Personas 3 and 4 are great for this particular brand of stupidity.
" i hammer buttons whenever i throw a poke ball. "The key is to press the B button just as the pokeball opens and it's supposed to give you a slightly higher chance of success. At least that's what I read in Nintendo Power when I was kid. No clue if they kept it in all the newer games or if it was just the original. I still do it out of habit though.
In RPGs I have a real inexplicable need to talk to every NPC in every town after any major event in the game world, just to see if they have some canned opinion about it. Also, in RPGs, if I died after talking to a bunch of NPCs and my save was prior to said conversations, I will go back to those people, initiate conversation, and likely just hammer the buttons to skip through whatever it is they have to say, even if I know perfectly well it's inconsequential to gameplay.
Whenever I play co-op games with my brother I always melee and shoot him as long as there is rechargeable health. I don't do this for anyone else.
" Whenever I see some ammo on the ground, but I have a full clip and the max amount of ammo, I shoot one bullet to pick up the ammo on the ground. If I can't use it, then nobody can. "this
@SlashseveN303 said:" If the game has a rolling dive move, like in some third person shooters, I will use it just for the hell of it. Like rolling up stairs."
@crusader8463 said:" Forgiving people for betraying me in Halo Reach when they do it on accident..."
@CountBubba said:" I'm anal about always having a full clip of ammo, and I always make a point of going the opposite way a game is leading you down when it branches off..."
@BrechtianDinnerTheater said:" I always test the game's ability to show the transition between moving and not moving...I tap the forward button at just the right speed to make my character stutter step with just one leg, or better yet, just kinda glide forward with the one leg out like an ice skater. I also try continuous spinning to see what that looks like."
" In RPGs I have a real inexplicable need to talk to every NPC in every town after any major event in the game world, just to see if they have some canned opinion about it. Also, in RPGs, if I died after talking to a bunch of NPCs and my save was prior to said conversations, I will go back to those people, initiate conversation, and likely just hammer the buttons to skip through whatever it is they have to say, even if I know perfectly well it's inconsequential to gameplay. "I definitely do all of these, though the middle two aren't stupid. You're supposed to forgive accidental betrayals. The people who don't are douche bags. Is it stupid not to want to be a douche? Having full ammo is always a good idea if partial clips aren't thrown away, and you're supposed to look for the secrets. The first and fourth things are just fun. I especially try to spin as fast as possible in third person games. It's always good for a chuckle. It's also cool when the developers have an animation specifically for rapid spinning. I think the reason I do the last is that I don't want to miss any good writing, jokes, or the like. Also, someone might give me something. The second part of that though, I don't know why, but I do that too.
@crusader8463 said:
I was always under the impression that you were supposed to press B and down on the d-pad. The direction might have been superfluous. Regardless, I was pretty sure that it worked, because I caught a full health Mewtwo with a single ordinary pokeball. I kind of doubt they still have that in the new games though." @Toms115 said:
" i hammer buttons whenever i throw a poke ball. "The key is to press the B button just as the pokeball opens and it's supposed to give you a slightly higher chance of success. At least that's what I read in Nintendo Power when I was kid. No clue if they kept it in all the newer games or if it was just the original. I still do it out of habit though. "
For my own contribution:
In games like Half-Life 2, where you have freedom of movement in the cut scenes, I like to act like a childish jerk. I'll throw stuff at the people talking to me and climb all over the furniture. It amuses me to imagine that everyone is just ignoring it, because they know that they still need me to save the day.
I used to always have a habit of leaving my character idle for like 30 seconds, just to see if they would do anything. I guess I've kind of grown out of that.
@JJWeatherman said:
" I jump to move faster. Almost never works. "Ha, that's one I do too. I noticed I was getting into the habit of it a lot while on my horse in RDR, but then I realized that it's actually a lot slower.
Also, in RDR, if I'm on a cliff and want to get on the lower ground, instead of finding a safer path down there, I just force my horse to jump down to it's death. It always breaks my fall.
Sometimes when I'm about to stop playing a game from boredom or frustration, I'll save, then expend every single round of ammo I possibly can, usually just off into the distance, or at my AI co-op buddies.
This is frequently one of the only situations in which I end up using super-powerful guns or guns with rare ammo, and it often takes several minutes during which I remain bored or frustrated.
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