@Red said:
I don't get why everyone feels they need an open world in JRPGs. It's not as though traveling this world is ever especially interesting. It's usually just a bunch of random encounters, getting lost, and me giggling when I see how huge my character model is compared to towns.
The problem with modern JRPGs is their dependence on bad anime cliches. The androgynous, over-eager main character, general angstiness, memory loss, chosen ones, female characters only characterized by their gender and the fact that they are pretty, etc.
These are two very good points. The old JRPG world we remember so fondly aren't so great when it comes to world structure. Its not like Final Fantasy 6 or Chrono Trigger were designed like Skyrim, you go from point A to B but there was an open world map to get lost in and about 4/5ths of the way through the game you get the chance to do the optional stuff that only helps you out for the last dungeon. No matter what Crono is going to have to go from Fair to midevil times to the future and so on. Final Fantasy XIII is built almost the same way but it doesn't trick you into thinking there are places to explore other than gran pulse.
The best world in a Final Fantasy game is probably XII if you think about it that way.
I don't play every JRPG around but what characters have been angsty recently? Or those other cliches you've mentioned? Androgyny is common yeah, but I must not play the ones where the female characters are only characterized by gender, every JRPG has the token 3 faces of eve characters.
@hummersoppa said:
I don't know what I will accomplish by writing this but there seems to be a worrying trend when it comes to new jRPGs when compared to tradition.
- More linearity.
- More focus on graphics than actual character indepth.
- No overworld maps to travel.
Why do you think the direction for new jRPGs are moving towards these points, Final Fantasy being the biggest example. And also, what modern current era games are more true to the traditional formula? The only jRPG I can think of for the 360 that holds true to the old formula, has a world map etc is Tales of Vesperia.
There is probably as much or more to say about a modern RPG character compare to a SNES era character. People tend to crap on FFXII and FFXIII but if you look there is characterization there.
I'd prefer maps that are kind of seamless and coherent as opposed to the "I'm a giant going into this tiny orea that is midgar."
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