What is the name of the animation technique with circles...

Avatar image for bananasfoster
BananasFoster

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

What on earth is the name of the sprite animation technique where you use connected circles in order to create animation? It is frequenly used on the SNES to give the illusion of 3d. I used to know this and it's driving me nuts...

No Caption Provided

No Caption Provided
No Caption Provided

Avatar image for 71ranchero
71Ranchero

3421

Forum Posts

113

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#2  Edited By 71Ranchero

Does it even have a name? I think it was just a result of wanting to anime things without creating complete sprites for every frame. Its not just circles, look at a bunch of the 2d Gundam fighting games and the Fire Pro Wrestling series. They use this style to animate the entire body. Not exactly to create depth, but its the same thing.

*edit* How could I forget to mention BALLZ.

*edit edit* VECTORMAN

Avatar image for indieslaw
indieslaw

580

Forum Posts

141

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Kinetic concentric cloning. Kincentroning.

Avatar image for bananasfoster
BananasFoster

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Does it even have a name? I think it was just a result of wanting to anime things without creating complete sprites for every frame. Its not just circles, look at a bunch of the 2d Gundam fighting games and the Fire Pro Wrestling series. They use this style to animate the entire body. Not exactly to create depth, but its the same thing.

*edit* How could I forget to mention BALLZ.

*edit edit* VECTORMAN

I'm pretty sure it has a name. Like Mode 7, it was a bullet point item when I was younger. YOu are right that they don't have to be circlues, but they most usually were because it helped sell the idea that it was one mass.

The main difference, I think, is that it was animated with math as opposed to be being animated by hand, which allowed for smoother animation.

Avatar image for substance_d
Substance_D

370

Forum Posts

167

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ask Paul Robertson.

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318865

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

#7  Edited By BeachThunder

I'm not sure it has a name, but I've seen similar things used for ropes and curving lasers. An example from Raiden Fighters:

Note how the laser's actually made from small, rectangular laser segments.
Note how the laser's actually made from small, rectangular laser segments.

As an aside, Contra 3 is great.

Avatar image for peterh
peterh

66

Forum Posts

121

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

It's basically a form of rudimentary skeletal animation. They just used circles back in the day because squares would have looked weird.

Avatar image for bananasfoster
BananasFoster

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@peterh said:

It's basically a form of rudimentary skeletal animation. They just used circles back in the day because squares would have looked weird.

Yeah, completley. It's a procedural animationt technique in that it doesn't animate objects by hand. I reallk thought someone would know by now.

Avatar image for sinusoidal
Sinusoidal

3608

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'd call it a "compound sprite" or "compound object". It's just a sprite (or object) made up of more than one sprite (or object.)

I Googled it, and there's some precedent for this name.