when are we having 24 players online deathmatch Prototype?
mode 1 deathmatch:
- who gets to 40 kill count first wins.
mode 2 deathmatch:
- every player start with 5 extraman/lives.... if you get killed 5 times, you are out and spectate untill game ends. the last player standing is the winner. what about if someone just hide and idle the whole time? i dont know.
same goes to team deathmatch. 12 vs 12.
ps. tired of online shooter/fps
when are we having 24 players online deathmatch Prototype?
Prototype deathmatch would just...not work...
24 Freaky Ass Dudes running around stabbing eachother? Wouldn't work. Combat would be imba.
stab, slice, throw grenade, throw rock, throw car, jump down from high building to smash oponent ect.. yes it would work.
It's extremely rare for third person non-shooting action games to work. On paper, the concept is awesome. In practice, Prototype is too janky to add more player into the mix. I'm sure we'll see a sequel, and if there isn't any multiplayer I'd be shocked.
I understand shooter fatigue, but it's pretty much the only kind of action that works competitively aside from fighting games.
see? majority of people always say it dont work, game developers probly think the same thats why it dont exist. they just say but no do. why not do first and see if it work out?
how will innovation come if dont try first?
REMEMBER WAR OF THE MONSTERS ON PS2? yeah like that but online. it will kickass in online competition! if they can do that, they can do online!!!!!!!!!!!!!!
"It's extremely rare for third person non-shooting action games to work. On paper, the concept is awesome. In practice, Prototype is too janky to add more player into the mix. I'm sure we'll see a sequel, and if there isn't any multiplayer I'd be shocked. I understand shooter fatigue, but it's pretty much the only kind of action that works competitively aside from fighting games. "
This is true. I dont remember right now what game but i played a non shooting 3rd person game online once and as you said it just simply didnt work.
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