As others have said, sometimes they don't want to reveal too much ahead of time specifically because they have no way of knowing exactly which features might be cut, reduced, or altered in some way as development progresses.
The other thing worth noting is that I think prerelease coverage of games is much more PR controlled than movies, for example. For a big budget game from a big publisher, I'm pretty sure the publisher PR people are going to dictate what information can be revealed ahead of time, because since they're handling all the marketing (and the developer is not), they have some kind of schedule of when they're going to make various announcements. There is more of a rollout of information in waves for video games, because the game is in some ways more like a product, with a list of features. While some technological features of movies are occasionally touted ("The Hobbit has a higher framerate! As if that makes those movies not total garbage!"), for the most part they do not, so movies lack the mystery hype related to how enjoyable the game may be based on the cohesiveness/innovation of its features. Yeah, one movie might have much better people in charge of cinematography or costuming or something than another movie, but the studio isn't going to make a whole mini trailer promoting that fact, so the director or actor or whoever can talk up that shit as much as they want in interviews.
Also I'm pretty sure when it comes to film interviews, directors and actors go off-script while doing PR quite a bit, and probably say some shit that PR people would rather they didn't, but oh well, who gives a fuck, the actor/director is just contracted to be on this one movie, it's a standalone project (not always, but quite often that is the case). Or maybe it's a series, but studios kinda hate recasting people if it can be avoided, so if fucking Hugh Jackman lets slip some shit about an X-Men movie in an interview that PR didn't want to be known yet, are they gonna go looking for someone else to be fucking Wolverine? The contrast I'm trying to point out is that most people speaking publicly about a film are akin to solo contractors, often part of a union, that the studio just brings together for that one project. Whereas in the publisher-developer relationship, any individual employee is part of the dev studio, and they don't want to go off of the PR message and piss off the publisher and cause trouble for the dev studio, because that could lead to their dev studio not getting future projects from that publisher if they fuck up badly enough.
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