I find DLC a hot item issue that no matter what I say someone will think I'm an asshole. However I'll throw my personal opinion out for the masses to read. First thing is that DLC really is just an extension of what expansion packs use to be and along with inflation I think for the most part DLC's are far cheaper, but when stacked together probably equal to the price of one expansion pack. Also if you want to get them all, and usually you don't have to, that is why they started doing "season passes."
That said, DLC are just plain bad for the creators, small business's, and the players. The only people truly rewarded by this process are the large retailers and publishers, such as gamestop, best buy, EA, and/or THQ. I find the fact that studios anymore to make a major release are FORCED to create a series of different retailer packs of DLC so that people will preorder and makes their buying of product easier. This pretty much kills the ability for small business owners to sell new product.
I also as an artist feel bad for the creators who can no longer just create a "perfect" game. By the use of DLC your telling your audience that what you created wasn't finished, or that you don't stand by your product by itself. Look to movies or music, it'd be ridiculous of someone to release more "content" 3 months after their respective releases. We'd think less of the quality of the flick and wonder why it didn't come with it if it was so vital or important.
I understand as a passionate player we always want more, but at what sacrifice. I miss small independent game stores, and being able to play a game from start to finish, and not have to wonder if I need to buy more content only for some extra armor sets, or maps. The replay value of a game shouldn't change based purely on "extra content," and if it is then I think less of the game.
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