I'm currently finishing up my Rayman Origins playthrough, and while it's admittedly beautiful, and an awesome 2D platformer - I'd never pay 60 bucks for such a thing anymore. I play it because it was free on PS+, and because it's undeniably awesome, but I'd rather spend my money and time elsewhere, if it comes down to it. Other genres just engage me more.
Guess it has to suck to be a 2D platformer fan these days. Outside of Nintendo, nobody makes enough money to warrant a triple A effort. Then again, indie platformers are plentiful, and generally much more interesting than all the standard fare we used to get during the 8bit and 16bit era. So yay!?!
Ubisoft won't likely pursue this direction anymore, outside of low budget small team efforts. How expensive was Rayman Legends in production?
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