Okay i'll do the 360 version as long as the framerate is locked 30 or better and the voice over stuff between races is FUCKING SKIPPABLE I SWEAR TO GOD AT LEAST LET ME MUTE IT.
This was one of my favorite games in 2013 and I still go back to it a lot. In atmosphere they build around the races just really sucked me in. Wish there was a little more character customization (take what I can get) but being able to pick my name ala Codemasters style would be legit.
Either way couldn't be more excited and don't care for a multiplatform release. Continuing to support their long customer base on both fronts in the way they are isn't a terrible idea. Xbox360 owners will be happy and maybe happy enough to upgrade to a Next Gen version if the game is worth it.
I'll keep an eye on it, but I'm honestly more interested in seeing how Forza 6 turns out, whenever that comes along. Hoping they scale back the overwhelming microtransaction economy they started in 4 and peaked with in 5. I want lots of cars; I don't want to have to pay the equivalent of buying the game three times to get them all, and I don't want to have to spend hundreds of hours to unlock the highest tiers. Oh, and make the whole Driveatar thing optional. I like the idea as a way to race against my friends when they aren't around to play for realsies, but I don't want offline races populated by overly aggressive drivers swerving all over the road.
I really like how the original developer is handling the Xbox One version while the 360 version is another dev. Shows that both versions are being worked on separately and that each will have it's own respective dev time.
Nice, I really enjoyed the first Forza, and only a couple of weeks ago I replayed it and thought that they should release a new one. I enjoyed it even better than the other Forzas.
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