Forza Horizon 3 is out and as far as I'm concerned it's spectacular. It has great graphics, tightly honed gameplay, and probably the best open world driving map of all time, but while I really like that stuff it's not why I love the game.
I love Horizon 3, and in fact that whole Horizon series, because it's the only non-kiddie game I can think of that is focused around the singular mission of showing the player a good time.
Don't get me wrong, I like most video games and I think most video games are designed to be enjoyed by players, but they are often designed to be enjoyable through providing a satisfying challenge or a horror experience or a meaningful story. They don’t just want to be pure ‘fun’ they want to do other things as well.
The Forza Horizon series wants to do some of these things (it can definitely be challenging) but it all takes a backseat to fun. Forza Horizon is like a solicitous host who is constantly freshening up your drink, asking if you need anything, and suggesting cool things the two of you can do. At times it can feel overwhelming and almost smothering (the map is so full of objectives and the radio is constantly chattering on with more) but it’s also really nice to feel like the game genuinely likes you and wants you to be happy.
Everything about Horizon seems designed around the goal of pleasing the player. The setting is a fun and welcome car and music festival that can only exist in a video game because it features all the cool stuff (well the PG rated cool stuff) about a festival (great tunes, a wonderful vibe, a ton to do and see) with none of the drawbacks. There’s not a skeevy drug dealing dude or disgusting porta potty to be seen on the whole continent. The characters in Horizon all like you and are congratulatory and excited for you whatever you do. This has gotten to be more and more true as the series has advanced; with the first game featuring some rivals who would taunt and challenge you as you rose through the ranks while the third iteration just features a super chipper lady lieutenant who cheerfully does all the work while you claim all the glory. In the back of my mind I always feel like she’s going to angrily quit or at least demand a raise when I run off to irresponsibly street race while she manages the construction of a festival expansion and the hard work of clearing things with the local authorities, but instead she just gently chides me with a chuckle. And then my good ol’ boy Aussie mechanic calls to tell me he finished fixing up a car I found. For free.
In Forza Horizon 3 you get money, XP, and thousands of fans even when you bork up a race and come in last. In Forza Horizon 3 you get skill points for clean racing AND for slamming into breakable objects. In Forza Horizon 3 everyone in the digital world is happy to go at your pace and do whatever you feel like. If you pass another driver on the road you can race him or tell him to follow you and help look for collectibles and whatever he’s up to he’ll stop and join in your reindeer games. In Forza Horizon 3 nobody yells at you even when you slam into their family van while trying to go sideways in a drift zone on a public road. In Forza Horizon 3 every few races you get a wheelspin that can grant you hundreds of thousands of credits or free cars with absolutely no narrative explanation. The universe just loves you and wants you to be happy so it gives you things.
Most games don’t have that vibe. In shooters everything is trying to kill you. In fighting games everything is trying to beat you up. In sports games your opponents are trying to defeat you. In puzzle games the solutions are often obtuse and difficult and yeah they might make you feel smart, but they’re going to make you work for it. Forza Horizon doesn’t want you to work for it.
In that way it’s a lot like games made for children, but it’s designed and balanced for adults. It doesn’t hold your hand the way a children’s game does, the graphics aren’t cutesy and Forza can be pretty tough if you want it to, but it has the same attitude of positivity and wanting to make sure the player enjoys himself. It reminds me of Kirby’s Epic Yarn or Yoshi’s Woolly World; games that were soft and cuddly and pleasant above all else, with challenge taking a back seat to enjoyment and a friendly vibe.
I wish more games took this approach. We all remember how annoying it was when actors with ‘tude screamed at and degraded us in games like Sewer Shark and ESPN Extreme Games. Why did it take this long to show that the opposite could be quite pleasant?
Life is hard. Games are an escape. Sometimes it’s cool to have a serious or intense story and an atmosphere of foreboding, but frankly just because I’m an adult doesn’t mean I don’t like feeling wanted and admired.
Forza Horizon 3 is a fantasy. A fantasy version of Australia. A fantasy where you own a garage full of rare and valuable cars and all you have to do to get more of them is drive around a little. A fantasy where radio stations have recognizable formats and play mostly good music instead of computer programmed top 40 lists. Why not make it a fantasy where being the boss comes with all the perks and none of the responsibilities and all your employees think you’re amazing even though you never share any of your vast wealth and incredible luck with them?
Let other racing games worry about sending the cops after you or making you race for hours before you can earn a used Subaru. Me, I’m happy taking a vacation down under where people don’t just smile and hand me a vegemite sandwich, they give me free cars! Lots of them!
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