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Games that were funded through Kickstarter.
This concept is for games in which at least one of the main characters is male.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A digital distribution platform owned and operated by EA.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A Secret area is a place hidden that few will find unless they know where to look.
Games that have been removed from sale from various digital store fronts.
A game streaming service.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Sometimes one playable character just isn't enough.
The option to display dialog and other information with text on screen.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Player characters that are infants, children, or adolescents.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
A subscription service from Microsoft on Xbox platforms and Windows 10. Described as "Netflix for video games", users pay a monthly fee to gain access to a range of titles or buy to own them at a discount price.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
A physics system used to procedurally generate body movement similar to rag dolls.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
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