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    Ganbare Goemon 2: Kiteretsu Shogun Magginesu

    Game » consists of 4 releases. Released Dec 22, 1993

    The second game in the Ganbare Goemon series for the SNES. Goemon and his companion Ebisumaru take a break after rescuing Princess Yuki only to be warned of the impending doom approaching Japan in the form of General Magginesu who is attempting to westernize everything.

    Short summary describing this game.

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    Overview

    Ganbare Goemon 2: Kiteretsu Shogun Magginesu ("Let's Go! Goemon 2: Very Strange Shogun McGuinness") is the second Super Famicom game in Konami's Goemon/Mystical Ninja franchise and the direct sequel to Ganbare Goemon: Yuki-Hime Kyuushutsu Emaki, best known in the US and Europe as The Legend of Mystical Ninja. Like the original, the game is a mix of traditional 2D platformer stages, open-world top-down brawler areas and mini-games found in buildings during the top-down sections.

    The story focuses on the titular villain Shogun Magginesu (sometimes stylized as "General McGuinness") who intends to westernize the entirety of Japan. Goemon and Ebisumaru are relaxing on vacation after the previous game's events but are interrupted by the robotic ninja Sasuke and informed of this new menace, forcing the trio spring into action. The "westernization" plot would be revisited in the N64 game Ganbare Goemon: Neo Momoyama Bakufu no Odori, or Mystical Ninja Starring Goemon. Kiteretsu Shogun Magginesu is also remarkable for introducing Sasuke as a playable character (he was a boss in the previous game) and for introducing Goemon's giant attack robot Impact to the series.

    Unlike the original The Legend of Mystical Ninja, this sequel was not released outside of Japan. It was released on the Super Famicom in late 1993 and was later included in the (also Japan-only) GBA compilation of the first two Super Famicom games in 2005. It was also added to the Japanese Wii U Virtual Console in 2013.

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