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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A game streaming service.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
"Hand to hand. It is the basis of all combat." -Gray Fox
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
This concept is for games in which at least one of the main characters is male.
Mixed Martial Arts, or MMA is a full contact combat sport that allows its to competitors to utilized skills from an almost unlimited variety of disciplines
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
A physics system used to procedurally generate body movement similar to rag dolls.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Illegal auto racing taking place on public roads.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games that are controlled partially or entirely with a touch screen.
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