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Game » consists of 0 releases. Released October 1985
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Usually refers to the end of the world.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Character Creation refers to characters created by players themselves, rather than developers.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
Your friend in medicine. Mostly.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
An unofficial translation of a video game, created by people not associated with the original development team.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Radioactive particles in the air released by a nuclear explosion.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Nuclear war is a conflict in which nuclear weapons are used.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
What lies ahead, and is distant from the present.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Cutscenes that cannot be interrupted or bypassed through player interaction.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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