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Concept »
This is an ability that requires input from the user to be used.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
A specific phrase that gets attached to a specific character, something they are known for saying.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
This concept is for games where at least one of the main characters is female.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Minerals are the primary resource featured in many games.
Polteageist is a ghost type Pokemon.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Space is usually empty, but sometimes it's filled with virtual death machines.
When inventing a series of races for a sci-fi setting, creators sometimes utilize a common framework of three competing races, including Humans, advanced aliens, and monster aliens. This is especially true in video games, where variety and balance are key.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A Terran infiltration unit. They are the result of a Ghost program called "Project Shadow Blade."
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The Terrans are a race of futuristic humanoids that appear in the Starcraft universe. They are noted for their ability to quickly adapt to new terrains and use any natural resources to their advantage.
The Terran Dominion came to be after the fall of Tarsonis. The Sons of Korhal took leadership of all the Confederate worlds, and Arcturus Mengsk crowned himself Emperor.
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