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    G.I. Joe: The Rise of Cobra

    Game » consists of 13 releases. Released Aug 04, 2009

    G.I. Joe: The Game picks up where the recent film, G.I. Joe: The Rise of Cobra, left off, although it takes liberties with the film's plot and incorporates elements of the comics and television series.

    sbc515's G.I. Joe: The Rise of Cobra (PlayStation 3) review

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    It should fall rather than rise...

    The video game adaption of the popular film of the same name was developed by Double Helix Games and published by Electronic Arts for the PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo Wii, Nintendo DS, Xbox 360, and mobile devices. Much like the 2007 movie tie-in game Ghost Rider, Scarface: The World is Yours, John Woo Presents Stranglehold, the T rated Shrek game and the 2003 movie tie-in game Hulk which are sequels, this serves as a sequel to the film it is based on. Unfortunately, no story mode follows the movie. The game is a sequel to the movie it is based on, taking place after the events of the movie, but there is no excuse as to why there couldn't be a story that follows the movie's plot. At least it did a better job sticking to the continuity of the G.I. Joe movie universe than the actual sequel itself, G.I. Joe: Retaliation, relating to the rules of the movie's universe. And this is all despite being considered a decent movie by many. The storyline is also suitably ridiculous and dreadful.

    None of the actors from movie reprise their roles, though they couldn't get the original actors from the film to reprise their roles like Channing Tatum, Rachel Nichols, Marlon Wayans, Adewale Akinnuoye-Agbaje, Dennis Quaid, Saïd Taghmaoui, Karolína Kurková, Jonathan Pryce, Christopher Eccleston, Sienna Miller, Lee Byung-hun, and Arnold Vosloo. But at least they got Joseph Gordon Levitt reprise his role from the movie as Cobra Commander, though he was never a lead role, and he still gives an excellent performance as his character. As a result, the voice acting is abysmal, as only Joseph Gordon-Levitt reprises his role from the film.

    The characters and environments look really boring, and there are unbalanced characters. Agent Helix, Gung Ho, Shipwreck, Beachhead, Kamakura, Lift Ticket, Blackblast, Dr. Burkhart, Snow Job, Data Frame, Wild Bill, Recondo, Tunnel Rat, Sgt. Flash, Stalker, Dusty, Night Creeper, Firefly (not the Firefly from G.I. Joe: Retaliation), and Iron Grenadiers are the characters never happened in the movie. In addition Cover Girl, Stone, and The President from the film are absent in the game.

    The textures are poor with ugly cutscenes, fuzzy resolution and stilted animation. The sound effects range from mediocre to outright terrible. The tinny din of the weapons is enough to make you reach for something spongy to shove in your ears. In addition, other sound effects sound completely wrong. A great example of that is when you break open crates, the flying debris sounds more like the whirring of a computer in a bad 1960s science fiction film than ricocheting rubbish. Even the music is poorly compressed, and the dialog isn't any better.

    The loading times are extremely long with an average duration of around thirty seconds - although some of them seem to drag on for a whole minute. The gameplay is also repetitive in that it gets boring after a while. The game even has one too many glitches.

    You have no control over the camera where it swoops all around all on its own to give you what is apparently intended to be a proper view of the proceedings, leading to you getting harmed by offscreen enemies or running towards the camera, unable to see where you're going. When the camera view suddenly flips while you are moving, the controls often won't adjust properly, so your character may go running off in some direction other than the one you intended unlike many other games with fixed or semi-fixed cameras which have managed these camera shifts properly such as Devil May Cry. The cover system in the game is poor because it would only make sense if you always viewed your camera from behind but you don't, so you'll be tumbling or taking cover when you want to do the opposite along with taking cover on the wrong side of the object due to the aforementioned poor camera.

    The targeting system is horrible since it's automatic. You can switch targets using the right analog stick, but if you take cover and select any enemy other than the default target, the game will automatically switch your target back to the default if you don't fire for a few seconds. When an enemy falls, the targeting might not lock on to nearby foes because they are behind you--which happens often, given the horrible camera. In fact he game doesn't distinguish among foes that can hurt you, buildings that cannot, and the score-enhancing cubes, leading to you being surrounded by Cobra grunts but firing at some offscreen power-up because the game can't prioritize a dude with a gun over a harmless cube hovering in the air.

    In the atrocious vehicle sequences, the vehicles controls are too slippery as the direction you want the vehicle to go always changes, due to the awful camera where you always push the stick forward to move the vehicle forward, but your view of the action may be from the side, from slightly above, or even from in front, along with the fact that the camera will move about as you drive, forcing you to constantly rethink which direction you need to push the stick in to make the tank move in the direction you want it to go.

    Mid-level checkpoints update your score but don't save your game, forcing you start the level all over from scratch if both characters die as you're limited to a single life, which is extremely frustrating. Additionally, if you play on the medium or hard difficulty level, you may almost always die once or twice due to the aforementioned awful camera, the aforementioned awful targeting, the clunky tedious action and boss battles, or even the horrible controls.

    If you play with CPU allies, they're invincible but deal very little damage no matter what. They also don't really take cover in competent ways or try to avoid fire which doesn't matter since they can't die anyway, thus they're mostly present to soak up bullets. In co-op mode, the camera could get hung up if both playable characters wander too far apart rather than going into a split screen.

    The fall of G.I. Joe and Cobra.

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