Tip for Free Aim dudes.

#1 Posted by gatob (8 posts) -

Long time podcast listener & site lurker. I heard Jeff talk about how he felt free aim doesn't work all too well with the game. Though I played through the story on free aim, I do kind of agree.

But I discovered that if you hold the Right Trigger half way it brings up the cross hair & your characters goes into a kind of combat stance. It's like an alternative aiming but without going in over the shoulder like the Left Trigger does & it also makes the player move quickly. It can make it much easier to track targets & shoot whilst moving.

Maybe I am crazy & I missed some big tutorial, but I had no clue of this function!

#2 Posted by Humanity (9054 posts) -

@gatob: GTA V having really poor and uninformative tutorials is definitely it's biggest issue.

#3 Posted by Clonedzero (4200 posts) -

@humanity said:

@gatob: GTA V having really poor and uninformative tutorials is definitely it's biggest issue.

I'd rather have that then the 6 hours of tutorial alot of games are doing lately.

#4 Posted by ll_Exile_ll (1584 posts) -

That's no help to us PS3 players that opt to use R1 for shooting as opposed to the awful triggers. Luckily I don't find the aim to be much of a issue. It's all about tuning the aim sensitivity to fit preference.

#5 Posted by gatob (8 posts) -

@humanity: Yea. I find that has always been an issue with GTA. The classic small black box in the top left hand corner that tells the player how to do things while their supposed to be doing them. RDR had that too.

#6 Posted by phantomzxro (1571 posts) -

I don't really have an issue with it and thinks it works great. The only knock would be the normal cross hair can be lost in the chaos of white and bright lights.

#7 Posted by Humanity (9054 posts) -

@gatob: I think I had less problems with RDR because it was a much slower paced game. I'm not a fan of lengthy tutorials but you really need to either have a pause screen with a prompt to continue or something so the player has a chance to calmly read and ingest the information you're throwing at them.

@humanity said:

@gatob: GTA V having really poor and uninformative tutorials is definitely it's biggest issue.

I'd rather have that then the 6 hours of tutorial alot of games are doing lately.

Oh definitely but GTA V takes it to the other end of the spectrum where you're riding 100 mph through the city trying to avoid cops, getting shot, while these small boxes pop up telling you how to invest in real estate. This is most egregious in Online where they basically tell you next to nothing.

#8 Posted by Clonedzero (4200 posts) -

I don't really have an issue with it and thinks it works great. The only knock would be the normal cross hair can be lost in the chaos of white and bright lights.

Go into options and switch targeting mode or whatever to "complex"

#9 Posted by gatob (8 posts) -

@ll_exile_ll: I haven't actually haven't touched the sensitivity. Probably should turn that up.

#10 Posted by OldManLight (839 posts) -

@humanity said:

@gatob: I think I had less problems with RDR because it was a much slower paced game. I'm not a fan of lengthy tutorials but you really need to either have a pause screen with a prompt to continue or something so the player has a chance to calmly read and ingest the information you're throwing at them.

@clonedzero said:

@humanity said:

@gatob: GTA V having really poor and uninformative tutorials is definitely it's biggest issue.

I'd rather have that then the 6 hours of tutorial alot of games are doing lately.

Oh definitely but GTA V takes it to the other end of the spectrum where you're riding 100 mph through the city trying to avoid cops, getting shot, while these small boxes pop up telling you how to invest in real estate. This is most egregious in Online where they basically tell you next to nothing.

^^TRUTH! i've missed so many tutorial items because it picked the absolute worst time to pop them up. how about just a box that pops up on foot when you're actually going to investigate something and get within a certain distance of it.

#11 Posted by gatob (8 posts) -

OK, I might be a bit slow on this but I just realized that this functionality allows you to aim the sniper rifle without looking down the scope. Kind of ridiculous, but kind of cool at the same time.

#12 Posted by GaspoweR (2960 posts) -

@gatob: I think it's also something that's in Max Payne 3 as well but I don't remember it all too well.

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