It started out well enough, with some simple combos and the inclusion of the grab mechanic to throw dudes around. The enemy variety was pretty satisfying, with flying enemies, ground-based melee enemies, and underground enemies. I was having good fun with it, and it complimented the Metroidvania-style exploration quite nicely. However, the moment the coloured shields came in to play, it was absolute havoc. Having to deal with 4 different types of shields on every kind of enemy makes dealing with even simple waves of enemies an absolute nightmare. Having to surface the underground enemies and then break their shields with a different move than what was required to bring them up, all while dealing with each of the other types of enemies who have their own shields that make them unkillable, it just isn't fun. The game is not spacing out the introductions of these new mechanics, given its short length, and just when I'm beginning to get a handle on how to efficiently deal with enemies, a new wrinkle is in the mix. I'm just not enjoying it. Every time an area turns into a combat arena, it becomes a frustrating guessing game of when it's safe to attack, or when an animation will be cut off by an enemy and ruin my combos.
Guacamelee!
Game » consists of 15 releases. Released Apr 09, 2013
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