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A non-lethal shooting sport where players shoot dye-filled "paintballs" at each-other using specialized compressed-gas guns.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
One of the four main playable terrorists in the Counter-Strike series.
The Pipo Monkeys are the monkeys in Ape Escape. Specter uses them as his soldiers, as well as workers of various kinds.
To strike someone physically using a handgun-type weapon.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Games usually have numbered sequels, like Final Fantasy I through XIII, but some series like to stop numbering their sequels, then number them over again. This is the concept of games that had a numbered series, then stopped, then got numbered again.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
If reloading your weapon with a less-than-empty magazine causes ammo to be wasted, you're playing a game with realistic magazine management.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Roadblocks are used to prevent the transit in that road. They're used in videogames either to prevent the player to go in that direction or as a challenge the player must overcome.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Rounders are a group of mercenaries hired by SERN.
A deadly game where the loser faces instant death.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
S.H.I.E.L.D. is a crime fighting organization in the Marvel universe.
One of the four main playable counter terrorists in the Counter-Strike series.
When you have a weapon that has a single shot, full auto modes, or even shotguns with semi and pump modes
A Stormtrooper variant that is force-sensitive, allowing them to fight with a lightsaber. Their armor is reinforced with Cortosis, making it resistant (but not immune), to lightsaber strikes. Not to be confused with the similarly named Shadow Stormtroopers.
Need to sneak around unseen? Darken the room by shooting out some lights.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
Wallbanging is the ability to shoot through certain walls and take out enemies. It features prominently in the popular online game Counter-Strike, where good knowledge of wallbanging can turn the tides of a match.
The ghastly aliens that invade the Mushroom Kingdom of yore in Mario & Luigi: Partners in Time.
A lead character who never says a word, despite being spoken to.
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