The Gunman Chronicles wiki last edited by BeachThunder on 04/12/15 04:18AM View full history

Overview

A sci-fi themed first-person shooter from Rewolf Software. The game pits the player, Major Archer, against his vengeful commanding officer, The General.

Gunman chronicles began its life as a mod for Quake. As it progressed, it moved from the Quake engine to the Quake II engine, and eventually on to the GoldSrc (Half-Life) engine. Sierra (Half-Life's publisher) took note of the mod and gave it a full release in 2000.

Gameplay

The gameplay of gunman chronicles is similar to Half-Life. The game includes a drivable tank that is available during certain level sections. The game also features many weapons that can be customized to various degrees.

Weapons

Knife

The first weapon in the game; it can do some damage, open some passages, and allow players to attack at short range. However, this weapon isn't recommended as many enemies are dangerous at point blank range.

Alternate mode

This weapon features an alternate mode which consists to use our fists, the fists are faster than the knife but does less damage

Blaster

This is the first ranged weapon in the game, it uses cells as ammunition. It can shoot four kind of projectiles (the last is acquired through the sniper upgrade). The beam mode is effective against fast moving targets, and the plasma balls are more effective against slow moving targets.

Alternate modes

The weapon by default features 3 alternate modes

A container that must be collected in order to make the sniping mode available.
  • Pulse shoot beams (moderate ROF, moderate damage, 3 cells bursts and very accurate).
  • Rapid shoots plasma balls (very fast, powerful and inaccurate).
  • Charge fires an explosive plasma ball (uses 10 cells).

When upgraded it has a fourth mode:

  • Sniper (variable second how much time we maintained the fire button).

The sniper mode is the most powerful mode; players can line up enemies and kill them with a single shot, however it uses 20 ammo when fully charged.

Shotgun

The shotgun features several different spread patterns. As well as this, it can shoot between 1 and 4 shotgun shells at a time; however, the more shells the gun shoots at once, the slower the weapon can fire.

Alternate modes

The weapon features 3 kind of spread pattern:

  • Riotgun
  • Shotgun
  • Rifle

Mecha Gun

The Mecha Gun is a machine gun that contains two modes. This weapon can do massive damage in a few seconds; however, it can overheat. This can be used to the players advantage though; when the weapon starts heating up, the gun fires faster and does more damage.

Alternate mode

This weapon has two barrels that can rotate; the rotation allows the weapon to fire faster, but the weapon also heats up faster.

The weapon can be upgraded with a cooling upgrade; this adds ventilation to the barrels to reduce the chances of overheating.

Polaris Blade (Beam gun)

It can fire continuous lightning bolts at various ranges and voltages. The weapon can overheat, but unlike the mecha gun, it can damage the player.

Alternate modes

The power can be set to high, medium, or low. When it is high, the weapon can heat up faster and the accuracy decreases.

The range can be set from taser to long-range, this also affects the ammo consumption and the heat generated. The different ranges are as follows:

  • Touch taser
  • Short beam
  • Medium beam
  • Long beam

There are also three different firing types:

  • Beam (default mode and the most useful).
  • Chain (powerful).
  • Ball (potentially dangerous to the player and generates a large amount of heat).

Chemical gun

The chemical gun can launch projectiles that can explode upon impact, stick against walls, and bounce. The gun has four settings, each of which can be adjusted to the player's liking.

Weapon configurations

  • Basic
  • Neutral
  • Acid
  • Pressure

Mechanical enemies are weaker to basic chemicals, while organic enemies are weak to acid. The neutral component is used to stabalize the ammunition.

Pressure affects the distance that projectiles travel. A lot of pressure reduces the rate of fire and generates more recoil.

MULE (Multiple Unit Launch Engine)

The Mule is a rocket launcher, it can fire one or two rockets at once. The weapon can be used to set traps, launch laser guided missiles, launch heat seeking missiles, and launch grenades. The weapon allows for two rockets to be loaded and six to be stored.

Alternate modes

Firing modes

  • When targeted (launches rockets only a target is locked)
  • When fired

Flightpath modes

  • Guided (uses a laser to guide the rocket)
  • Homing
  • Spiral

Fuse modes

  • Impact
  • Timed
  • Proximity
  • When Tripped

Payload

  • Explosive
  • Cluster

Grenades (MULE) rockets

The grenades are rocket core warheads, they can be used as grenades or mines. The weapon can be used to shot around corners when using the timed fuse mode. The laser trigger allows players to use the grenade as a laser triggered mine, players need to be close to a wall to be able to set up the mine.

Alternate modes

Fuse modes

  • Timed
  • Impact
  • When Tripped (laser mine mode)

Payload

  • Explosive
  • Cluster

Vehicle

Players can control a tank, that has several functions. It has a mortar, a rocket and two machine guns.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.