Something went wrong. Try again later
    Follow

    Halo 4

    Game » consists of 6 releases. Released Nov 05, 2012

    The first game in the second saga of the Halo sci-fi series has the Master Chief awakening from cryostasis as he explores the mysterious Forerunner shield world Requiem, fights a newly-formed Covenant group, and accidentally awakens an ancient evil.

    Master Chief Rebooted

    Avatar image for zpardi
    zpardi

    15

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 0

    Edited By zpardi

    So the first big piece of news out of E3 today is the announcement of next installment of the Halo franchise - Halo 4. Microsoft spilled the beans earlier on their website, 2 hours before the press conference was due to start, curiously undermining any sense of anticipation. Makes you wonder if it was intentional or a 'convenient' leak. Alongside the new Halo announcement came the news that the original Halo is due for a next-gen reboot. Yes folks, the venerable shooter that started it all is getting a facelift. Although further details are yet to be divulged expect a couple of bonus levels and a couple of new weapons just to freshen things up a bit. Whilst the Halo fanboys around the world rejoice,  once the E3 dust has settled the big question remains:
     
    Is the gaming industry afraid to innovate?

    This year has seen an increase in sequel-itis, and the trend is likely to continue judging by Microsoft's decision to create a fourth Halo alongside a reboot of the original. Whilst it's understandable that in the current economic climate investors and shareholders like to play it safe, to go with what is tried and trusted, and keep their distance from risky projects,  but this unfortunately comes at the expense of original thinking. Consequently most of the clever titles seen today take root in the indie community. Small indie studios like Mode 7, makers of the excellent Frozen Synapse, carry the torch of innovative game-design. This is both a good thing and a bad thing.

     

    The good side is that it encourages and fosters a culture of innovation in the indie community, allowing fledgling game developers to exercise their creativity. On the flipside it places too much pressure on small development studios. After all - the game may be innovative, but the further you push the envelope the higher the risk of it turning out to be seriously sucky, to put it mildly.

    What do you guys think? With the Halo franchise, is it a case of "If it ain't broke, don't fix it" or is there a genuine lack of creativity within the industry?

    Avatar image for zpardi
    zpardi

    15

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 0

    #1  Edited By zpardi

    So the first big piece of news out of E3 today is the announcement of next installment of the Halo franchise - Halo 4. Microsoft spilled the beans earlier on their website, 2 hours before the press conference was due to start, curiously undermining any sense of anticipation. Makes you wonder if it was intentional or a 'convenient' leak. Alongside the new Halo announcement came the news that the original Halo is due for a next-gen reboot. Yes folks, the venerable shooter that started it all is getting a facelift. Although further details are yet to be divulged expect a couple of bonus levels and a couple of new weapons just to freshen things up a bit. Whilst the Halo fanboys around the world rejoice,  once the E3 dust has settled the big question remains:
     
    Is the gaming industry afraid to innovate?

    This year has seen an increase in sequel-itis, and the trend is likely to continue judging by Microsoft's decision to create a fourth Halo alongside a reboot of the original. Whilst it's understandable that in the current economic climate investors and shareholders like to play it safe, to go with what is tried and trusted, and keep their distance from risky projects,  but this unfortunately comes at the expense of original thinking. Consequently most of the clever titles seen today take root in the indie community. Small indie studios like Mode 7, makers of the excellent Frozen Synapse, carry the torch of innovative game-design. This is both a good thing and a bad thing.

     

    The good side is that it encourages and fosters a culture of innovation in the indie community, allowing fledgling game developers to exercise their creativity. On the flipside it places too much pressure on small development studios. After all - the game may be innovative, but the further you push the envelope the higher the risk of it turning out to be seriously sucky, to put it mildly.

    What do you guys think? With the Halo franchise, is it a case of "If it ain't broke, don't fix it" or is there a genuine lack of creativity within the industry?

    Avatar image for n7
    N7

    4159

    Forum Posts

    23

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 2

    #2  Edited By N7

    wat

    They aren't rebooting Halo. They are releasing an HD upgrade version of Halo.

    Avatar image for toowalrus
    toowalrus

    13408

    Forum Posts

    29

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #3  Edited By toowalrus

    What would you do to innovate in the gaming industry, I'd like to hear some suggestions.

    Avatar image for ericdrum
    ericdrum

    433

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #4  Edited By ericdrum

    @TooWalrus said:

    What would you do to innovate in the gaming industry, I'd like to hear some suggestions.

    To add to your question, how would you innovate in current franchises? In the last Bombcast, Jeff brought that up about MW3 "moving forward". I'm always curious as to what people want and what ideas that they have to move a franchise or genre forward and innovate? And then I need to be convinced that innovation will sell. IMHO, this is not something easy to pull off at all, although many gamers think that it is. So I personally, think it's neat that MS is doing this with Halo CE and I will purchase it.

    Avatar image for argus
    Argus

    84

    Forum Posts

    2183

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 3

    #5  Edited By Argus

    I suppose the best we can hope for is that 343 delivers a the Halo experience we know and love while changing things up sufficiently to justify the sequel. Now that Halo is in the hands of a new studio I'm quite hopeful that will happen. 
     
    If I could change anything, I'd update the story-telling of Halo. The Halo universe is deep and rich - Halo characters, on the other hand, are flat and unentertaining. Give us a new villain, a new set of weapons (a new jet pack, apparently?) but make sure we also get a new, interesting story, and I'll be happy.

    Avatar image for oobs
    oobs

    356

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By oobs

    yes well if anything it will be interesting to see where that ship lands...if there will be a totally new line or characters and if he has anything to do with earth/humans also

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.