Cool that they're so close to being ready to release it and giving us the card bomb right off the bat. However I think aside from Discover (which I'm not too sure about, probably good, possibly excellent) it's not going to make a huge impact.
Jungle Moonkin - Probably sucks
Mounted Raptor - Good but not insanely good
Raven Idol - No clue
Explorer's Hat - Awesome card but not playable
Desert Camel - SMOrc
Dart Trap - Eh
Animated Armor - Cool card, great at 4/5, questionable at 4/4
Ethereal Conjurer - Probably sucks, but who knows.
Forgotten Torch - Good
Anyfin Can Happen - Sucks
Keeper of Uldaman - Atrocious card, Aldor Peacekeeper shits all over it, if it was "transform a minion into a 3/3" it would be pretty good.
Sacred Trial - Good if "play" means from the hand, mediocre otherwise but the most OP card in the game means it sees play.
Excavated Evil - Meh, could be good at 4 mana or 4 damage, just kind of sucks as is.
Entomb - Super cool card but game's too slow for it
Museum Curator - 2 mana draw Sylvanas? Shrug
Tomb Pillager - Great as a 4/5, meh as a 5/4
Unearthed Raptor - Excellent Card
Pit Snake - Annoying, if it sucks no one will play it, if it's good everyone will hate it. Rogue specific beast, because ???
Everyfin is Awesome - Pretty good for murloc decks, though fits the same type of "draw well and win" theme.
Rumbling Elemental - Good as a 4/5 or a 3/6, sucks as a 2/6
Tunnel Trogg - Would be good/possibly great if it was +2 attack, kind of too little otherwise but might still see play. Obviously has no synergy with Elemental Destruction.
Reliquary Seeker - Possibly the worst card in the entire game. Wisp destroys this card.
Curse of Rafaam - No idea, cool card though.
Dark Peddler - No idea.
Cursed Blade - Good in the early game, terrible in the lategame (in arena as well).
Obsidian Destroyer - Arena Card I assume, alright for that purpose.
Fierce Monkey - Good card
Arch-Thief Rafaam - Never sees play
Reno Jackson - If the meta slows down a shitload, which it won't with this expansion, this card might be alright.
Elise Starseeker - Fun card
Brann Bronzebeard - Could be amazing, certainly good but not close to Thaurissaun or Loatheb.
Sir Finley - Shrug
Djinni of Zephyrs - Good Arena Card
Naga Sea Witch - Cool Card, meta would have to be super slow.
Summoning Stone - Shoutout to Tavern Brawl, Stone + Nourish + Innervate + Power of the Wild = Profit. Sucks.
Eerie Statue - Weird, probably at least alright.
Ancient Shade - Atrocious
Fossilized Devilsaur - Arena Card, worse than Force Tank most of the time.
Wobbling Runs - Sucks
Anubisath Sentinel - Alright.
Gorillabot A-3 - Probably good, not sure.
Tomb Spider - Same as above.
Jeweled Scarab - Cool curve bailout card.
Huge Toad - Not bad.
Murloc Tinyfin - OP if murlocs work, not too great otherwise.
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