The Heroes of Might and Magic IV wiki last edited by mustafaeurfali on 04/12/14 09:42AM View full history

Heroes of Might and Magic IV is the fourth installment in the critically acclaimed turn-based strategy game series, and the last game to be developed by New World Computing.
The game includes 6 different factions, each with unique constructions , units and abilities.
In order to conquer land and collect treasure, creatures and heroes must be recruited.
Heroes in the game can advance up to level 70 and can learn skills that are based on other factions.
An unique feature in this installment of the franchise is the inclusion of heroes on the battlefield.
Previous games had the heroes play a more passive supporter role from the sidelines.
The battle system in the game is similar to chess in that both players take turns to make their moves, by deciding where their unit shall move or attack.
Each creature has its own damage , defense , and ability skill  during combat.
 
In game you need resources to build and recruit units and also to buy potions and some minor items for your heroes .
The resources are: Gold, crystals , gems , wood , ore , sulphur and mercury .
 

FACTIONS

1) Might
2) Life
3) Death
4) Order
5) Chaos
6) Nature
 

Might - Stronghold

The Might faction relies solely on creatures with non-magic abilities, with the exception of the Ogre Magi. The heroes of the Might faction are the Barbarians. 
LevelsDwellingsUnits
Level 1
Longhouse
Centaur Stables
Berserkers 
Centaurs
Level 2
Nomad Tents
Harpy Peak
Nomads
Harpies
Level 3
Ogre Fort
Cyclops Cave
Ogre Magi
Cyclopes
Level 4
Behemoth Crag
Cliff Nest
Behemoths
Thunderbirds
 

Life - Haven

This faction is centered around humans who have allied themselves with Angels. Life is allied with Order and Nature, and its heroes are the Knights and Priests.
LevelsDwellings
Units
Level 1
Squire's Guild
Archery Range
Squires
Crossbowmen
Level 2
Ballista Works
Guardhouse
Ballistae
Pikemen
Level 3
Monastery
Barracks
Monks
Crusaders
Level 4
Altar of Light
Knight's Chapter
Angels
Champions
 

Death - Necropolis

The Death faction is based on demonic and undead creatures. It is allied with both Order and Chaos, and is governed by Death Knights and Necromancers.
Levels
DwellingsUnits
Level 1
Torture Chamber
Cemetery
Imps
Skeletons
Level 2
Kennels
Barrow Mound
Cerberi
Ghosts
Level 3
Spawning Pit
Mansion
Venom Spawn
Vampires
Level 4
Temple of the Damned
Dragon Graveyard
Devils
Bone Dragons
 

Order - Academy

This faction use creatures that are based on resources, magic, and mechanics. It is allied with Life and Death, and perceive both Nature and Chaos to be untamed. Its heroes are the Lords and Magi.  
LevelsDwellingsUnits
Level 1
Halfling Burrow
Dwarven Mines
Halflings
Dwarves
Level 2
Golem Factory
Mage Tower
Golems
Magi
Level 3
Golden Pavillion
Altar of Wisher
Nagas
Genies
Level 4
Dragon Factory
Cloud Castle
Dragon Golems
Titans
 

Chaos - Asylum

The Chaos faction is based on destruction and disorder, and supports all kinds of vile creatures. It opposes Order and Life. Its heroes are the Thieves and Sorcerers. 
Levels
DwellingsUnits
Level 1
Orc Towers
Den of Thieves
Orcs
Bandits
Level 2
Statuary Garden
Labyrinth
Medusae
Minotaurs
Level 3
Volcanic Vent
Black Wood
Efreeti
Nightmares
Level 4
Dragon Cave
Hydra Pond
Black Dragons
Hydras
 

Nature - Preserve

This faction is the home to all Nature spirits, animals and elementals alike. Its natural enemies are Order and Death. The faction heroes are the Druids and Archers. 
LevelsDwellingsUnits
Level 1
Fae Trees
Wolf Den
Sprites
Wolves
Level 2
Treetop Lodge
Tiger Den
Elves
White Tigers
Level 3
Unicorn Glade
Griffin Cliffs
Unicorns
Griffins
Level 4
Magic Forest
Pyre
Faerie Dragons
Phoenixes

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