Heroes of Might and Magic IV is the fourth installment in the critically acclaimed turn-based strategy game series, and the last game to be developed by New World Computing.
The game includes 6 different factions, each with unique constructions , units and abilities.
In order to conquer land and collect treasure, creatures and heroes must be recruited.
Heroes in the game can advance up to level 70 and can learn skills that are based on other factions.
An unique feature in this installment of the franchise is the inclusion of heroes on the battlefield.
Previous games had the heroes play a more passive supporter role from the sidelines.
The battle system in the game is similar to chess in that both players take turns to make their moves, by deciding where their unit shall move or attack.
Each creature has its own damage , defense , and ability skill during combat.
In game you need resources to build and recruit units and also to buy potions and some minor items for your heroes .
The resources are: Gold, crystals , gems , wood , ore , sulphur and mercury .
FACTIONS
1) Might
2) Life
3) Death
4) Order
5) Chaos
6) Nature
Might - Stronghold
The Might faction relies solely on creatures with non-magic abilities, with the exception of the Ogre Magi. The heroes of the Might faction are the Barbarians.
Life - Haven
This faction is centered around humans who have allied themselves with Angels. Life is allied with Order and Nature, and its heroes are the Knights and Priests.
Levels | Dwellings
| Units |
---|
Level 1
| Squire's Guild Archery Range
| Squires Crossbowmen
|
Level 2
| Ballista Works Guardhouse
| Ballistae Pikemen
|
Level 3
| Monastery Barracks
| Monks Crusaders
|
Level 4
| Altar of Light Knight's Chapter
| Angels Champions
|
Death - Necropolis
The Death faction is based on demonic and undead creatures. It is allied with both Order and Chaos, and is governed by Death Knights and Necromancers.
Order - Academy
This faction use creatures that are based on resources, magic, and mechanics. It is allied with Life and Death, and perceive both Nature and Chaos to be untamed. Its heroes are the Lords and Magi.
Levels | Dwellings | Units |
---|
Level 1
| Halfling Burrow Dwarven Mines
| Halflings Dwarves
|
Level 2
| Golem Factory Mage Tower
| Golems Magi
|
Level 3
| Golden Pavillion Altar of Wisher
| Nagas Genies
|
Level 4
| Dragon Factory Cloud Castle
| Dragon Golems Titans
|
Chaos - Asylum
The Chaos faction is based on destruction and disorder, and supports all kinds of vile creatures. It opposes Order and Life. Its heroes are the Thieves and Sorcerers.
Levels
| Dwellings | Units |
---|
Level 1
| Orc Towers Den of Thieves
| Orcs Bandits
|
Level 2
| Statuary Garden Labyrinth
| Medusae Minotaurs
|
Level 3
| Volcanic Vent Black Wood
| Efreeti Nightmares
|
Level 4
| Dragon Cave Hydra Pond
| Black Dragons Hydras
|
Nature - Preserve
This faction is the home to all Nature spirits, animals and elementals alike. Its natural enemies are Order and Death. The faction heroes are the Druids and Archers.
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