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Nov. 3, 2009
Nov. 1, 2009
Oct. 31, 2009
Oct. 30, 2009
Oct. 27, 2009
Sept. 27, 2009
  • jasondaplock had a submission approved for P90 SMG and earned 5 points (for a total of 20,195 points).
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Sept. 26, 2009
  • jasondaplock had a submission approved for Spy and earned 1 point (for a total of 20,195 points).
    added voice actor.
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  • jasondaplock had a submission approved for Command & Conquer: Generals - Zero Hour and earned 10 points (for a total of 20,195 points).
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  • jasondaplock had a submission approved for Total Annihilation and earned 10 points (for a total of 20,195 points).
    added links.
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  • jasondaplock had a submission approved for Descent 3 and earned 1,041 points (for a total of 20,195 points).
    added the article.
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  • jasondaplock had a submission approved for Descent and earned 40 points (for a total of 20,195 points).
    cleanup mostly.
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  • jasondaplock had a submission approved for Total Annihilation and earned 200 points (for a total of 20,195 points).
    rewrote most of the main article.
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    fixed up the article's formatting.
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Sept. 25, 2009
  • jasondaplock replied to the topic Combine+Rename: M16
    @MB said: " @jasondaplock: There's an M4 page, too.  There should really just be one article that can be used describe the M16 and all it's variants that have appeared in games, from the venerable M16 all the way up to today's M4. "The M4 shouldn't be included in this. The M4 may be a derivative of the M16, but it isn't the same gun functionally. The M4 is a ...
    1 month, 1 week ago
  • jasondaplock had a submission approved for Team Fortress 2 and earned 1 point (for a total of 20,195 points).
    abridged and rewrote the character descriptions.
    1 month, 1 week ago
  • jasondaplock replied to the topic
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  • jasondaplock replied to the topic Combine+Rename: M16
    1. Combine M16a1 and M16a2 into M16a4.2. Rename M16a4 to M16.These pages all refer to specific variants of the M16. The problem is that, in the gaming world, they are functionally identical and I have yet to find a game that distinguishes between them meaningfully. There are subtle differences between these guns, but they are not nearly large enough to warrant separate pages. The issue with simply combining them is the naming, which is why in addition combining them ...
    1 month, 1 week ago
  • jasondaplock had a submission approved for Half-Life 2: Episode One and earned 7 points (for a total of 20,195 points).
    added mp7.
    1 month, 1 week ago
Added by jasondaplock on Nov. 23, 2008

There is a murmur of subconscious agreement among video game players of all walks that many games are carried purely by their visual power. Shooters get this tagging a lot, Crysis being the most stellar of all examples. These games are supposed to go out with a bang and have no lasting appeal, what with the development cycle being so lopsided toward gorgeous instead of good. It just assumed that the game will age poorly and in two or three years, when we can honestly say "this doesn't look THAT great," the 9/10's and 5 star impressions will fade to the weaker "real" experience the game "actually" had to offer.

I am a firm dissident to this belief, and my most recent reinforcement of this fact is Half-Life 1. Valve, as you probably know, lowered the price of HL1 to 98 cents in commemoration of its 10th birthday. This game, until very recently, has been in my dark closet of shame where games I should have played a long time ago reside. I bought HL2 and its corresponding episodes all on pre-order, playing and beating them all within 3 days of their release, yet I had not played the very first one that gave the later games such limelight. I can honestly say that, had I paid $10 for the game, I would not have been satisfied.

Some of you may have noticed a contradiction here. I believe graphics don't drive how good a game is, yet I have a disillusioned taste of this decade-old masterpiece. The problem wasn't graphics; it was the core gameplay. Say what you will about the video content of FPS's over time and their subsequent softening in difficulty, the shooter has come a longer way from its roots than any other genre. StarCraft II, coming out someday in the future, is maintaining a fair amount of similarity to Blizzard's elder gaming style in strategy; adventure games have always been about the story, the mechanics driving the bus being secondary and sometimes even pointless; platformers have gone 3D and stopped, some like Mega Man even regressing to the older two-dimensional style. There isn't a commercial game company making another Doom.

That is because, for all the charm the game has to offer, the FPS's of yesteryear have design elements and restrictions that no major game developer finds valuable in any way besides nostalgia. Did you traversing square-shaped mazes, looking for key cards, while dodging enemies with a single attack that made the same noise every single time they died? Games that possess these traits nowadays suck. Mazes are considered poor level design; key cards are fetch quests; repetitive voicing kills the immersion. Notice how we now have advanced gaming terminology for every one of these ideas? Those terms comes from the negativity that surrounds their ideas.

Half-Life 1 doesn't look great anymore, to be sure. The textures are pixelated regardless of the range you view them from; no one has more than a hundred polygons to their figures; the particle effects (with the notable exception of the machine gun blast which is surprisingly good looking) look like something out of a really cheesy flash video. Despite all this, as I was playing, I never muttered "man this game looks like crap." Most every shooter has the player running around to much for this matter in the slightest and clarity of image becomes the only real graphical factor. No, I was muttering "why does it take more than a double blast from a shotgun to kill a soldier on Normal?" and "How the hell am I supposed to make this jump and not die from the falling damage (seeing how I've been clinging to 3 health for the last half hour)?". The game wasn't fun for me; the only entertainment I gleaned from it were the nostalgic bits and the loose story ends that I was unaware of from playing the sequels.

I didn't review the game for GiantBomb because I don't think reviewing classics makes practical sense...too many factors make the evaluation of others about famous oldies hard to use reliably. If I did, I would give it 2 stars, with the only positive notes being the atmosphere and the under-the-hood nature of the story. Valve, as a developer, has grow by an incredible degree in maturity in these 10 years. They cling unnecessarily to the past in some instances, such as their health system, but the series of Half-Life 2 games is a monumental step toward in pretty every concievable way over its predecessor. HL1 is worth it for a buck, if you consider a net neutral enjoyment to be counter balanced by filling in your old-game pallet.
Related to: Half-Life


Jasondaplock's Reviews
Future Perfect offers no more or less than expected. (GC)
TimeSplitters is a sort of off-brand in the shooter industry. Even though its antics with time travel have a substantial effect on the game as a whole, that aspect of the game doesn't manage to carve it a niche because, apart from contributing a diverse array of environments, the time ...
Reviewed by jasondaplock on Nov. 20, 2008
Years ahead of its time (PC)
Total Annihilation was a gigantic leap forward in most every aspect of strategy gaming. From sound effects to terrain effects to mobility, this game destroyed every competitor in the genre for years afterward.This game sounds like an epic war movie, and justly so, because the soundtrack was created by the ...
Reviewed by jasondaplock on July 27, 2008
The way killing well-armed clones should be. (PC)
FEAR is a rare example of heavyhandedness improving a game. Half-Life 2 is frequently ostracized for being a showboat of the Source engine as is Crysis for the CryEngine. FEAR is easily as blunt in showing off just how amazing everything about it is as these games but, because of the ...
Reviewed by jasondaplock on July 23, 2008
A milestone in RPG history (PC)
Baldur's Gate 2: Shadows of Amn is as solid a whole as games ever come. It has a complex storyline, a large cast of memorable characters, an epic soundtrack, an impressively functional turn-based/real-time combat system based on AD&D, a hundred side quests, thousands of description-touting items...this go on for a while.This ...
Reviewed by jasondaplock on July 22, 2008


Date Joined: July 22, 2008
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Gender: Male
Alignment: PC
Points: 20,195 Points
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Team Fortress 2
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IncredibleBulk92 is posting from his brand new PC, it's a MONSTER
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is kinda bored