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    Home Alone 2: Lost in New York

    Game » consists of 4 releases. Released October 1992

    A video game adaptation loosely based on the 1992 movie Home Alone 2: Lost in New York. Kevin is accidentally flown to New York on his own and must avoid local perils as well as the persistent "Sticky Bandits" Harry and Marv.

    sbc515's Home Alone 2: Lost in New York (Super Nintendo Entertainment System) review

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    You are still home alone.

    Kevin McCallister is lost in New York and must the outwit the Sticky Bandits to get back with his family. The source material grasp is very inaccurate. The first half of the movie is skipped over for some reason. Enemies make little to no sense with the game. For example, there are old ladies jumping around, trying to hit Kevin with their umbrellas. Certain enemies such as the large hotel guests and vacuum cleaners can instantly kill Kevin. Slippery physics creates more of a hassle to avoid enemies. He will slightly slip before losing momentum. Keys in this game are enemy projectiles. A first-time player will likely mistake them for an item. Useless weapons: the dart gun only stuns enemies for about three seconds. The slide can be used to kill enemies in some levels, but not all of them. The super fist gun can be wasted if the player uses it too close to the edge of the screen. The pearls only work on a couple of enemies, and it is practically useless after the first level. Unresponsive and poor controls, making something like climbing up ladders a challenge. It's not made clear which parts of the level can be jumped on and which can't. Hitbox issues: Sometimes, when an enemy comes close to hitting Kevin, it counts as a hit. The game's difficulty is completely screwed up. The Hotel, the first level, is the most difficult level due to how many one-hit kill enemies and hazards there are. Worse, there are no continues, meaning once Kevin is out of lives, you are kicked back to the first level. As for SNES, the sprite work clashes with the backgrounds in this game. It tries to be more realistic but it looks off. The sound effects are extremely bizarre and unsettling for a Super NES game. The death sound effect, for example, sounds too cartoonish. There is a slight movement delay before Kevin can move around. It takes a while for him to gain momentum for running.

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