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Nov. 18, 2009
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Nov. 17, 2009
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Nov. 14, 2009
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Oct. 17, 2009
Oct. 5, 2009
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Sept. 12, 2009
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Aug. 30, 2009
Aug. 14, 2009
  • Stay frosty, America.
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Aug. 9, 2009
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Aug. 2, 2009
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Aug. 1, 2009
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Added by SuperMooseman on July 26, 2009


Such a happy community
Such a happy community
The Sims 3

After losing interest in The Sims 2 around three quarters of the way through its lifecycle, I was worried that the appeal of the series had completely diminished for me. I decided to leave a few weeks before buying the recent third game, but today I finally got my hands on it and it's safe to say the addiction is coming back. It manages to be similar to predecessors while taking a step up at the same time. The joys of building up your sim's house, career and lifestyle are all still there, but have been improved in their own ways. For example, you can now angle your furnishings at 45 degrees rather than 90 and can have more than one object inside a square space. These sound minor for sure, but it all adds up. The main new feature is the seamless neighbourhood, which lets you travel to places such as the spa or gym without any loading. It definitely adds a new layer to the game, and takes away from some of the disconnection that the loading screens in the first two Sims caused. As I said, I've only played it for today, but so far the only problems I have with The Sims 3 is that some neighbourhood locations cannot be entered (leaving you to wait outside as your sim enjoys themself) and if you have a single sim in a household you have nothing to do while they are sleeping. I recommend finding your sim a partner, pronto! Also, although it's to be expected to fund EA's pocket, all of the expansions from The Sims 2 are nowhere to be seen. Rebuying running a business, pets and so on here I come!

Harry poses for the crowd
Harry poses for the crowd
Harry Potter and the Half-Blood Prince

The Harry Potter games have been quite bad ever since the fourth. Although the last one, the fifth, got the open-world aspect right, the repetitive fetch-quest gameplay left little desire. The latest title, Half-Blood Prince, is a step in the right direction but it is still a long way away what a good Harry Potter game could be. It basically consists of three activities over and over - potion making, duelling and Quidditch. The potion making is the best part, and it sees you mixing, stirring and heating above a cauldron to get your mixture just right. Duelling consists of casting a spell to paralyse the enemy, then spamming an attack over and over until they are defeated. Finally, Quidditch is just flying through a bunch of hoops on-semi-rails, and as you can imagine both this and the duelling gets boring after a while. The game's story also makes no sense, and will be so disjointed for those who haven't read the book or seen the film that they wont know what's going on. Graphically the game is hit and miss, with Hogwarts stunningly recreated, while the character models being downright awful. Considering EA had a huge amount of time to polish up the game after the film got delayed, it's annoying, although not surprising, that they didn't. Speaking of the film, that is amazing. It is so cinematic, and although it has less action than the previous films, it is engrossing and a real pleasure to watch. I definitely recommend that everyone goes to see it. The game? You should probably pass on it unless your a real Potter fan like myself.

Thanks for reading!


Added by SuperMooseman on June 2, 2009


Guybrush goes episodic
Guybrush goes episodic
Tales of Monkey Island

I did not expect this. Alright, so I love Sam & Max, but it doesn't hold a place in my heart like Monkey Island does. I've long hoped for a new game in the series, but I'd pretty much given up hope. Escape from Monkey Island was released nearly nine years ago, and LucasArts didn't show any signs of a revival. I knew that Telltale Games were announcing a new franchise at E3, but ohhhh man... Monkey Island? Dude, YES! When I heard this, I literally went crazy. I was so excited and happy, and still am. This has blown every other E3 news out of the water. A five-part episodic series is being released on both PC and Wii Ware. My only concern is that the latter platform is going to limit things for the PC, but I really hope the game out well despite this. Some original voice cast are back (Dominic Armato), and Telltale promises not to use repeating locations from episode to episode -- or as they are known in this case, 'chapters' of an overarching story. And that's not all...

How'd he get his hair like that?
How'd he get his hair like that?
Secret of Monkey Island: Special Edition

I think I'm going to faint with joy. Along with Telltale's new games, LucasArts have announced that they are completing revamping the first game, The Secret of Monkey Island, with new graphics, voice overs, interface and a hint system. Of course, this special edition's awesomeness relies on the one main new feature, the updated graphics, so it's no surprise that they are amazing. It's a completely unique style, and playing the first Monkey Island game in high definition is going to completely blow me away. For those who don't like it, you can hit a button at any moment in the game to switch back to the old, pixel graphics. The second huge feature is a fully voice acted script, and the cast from Curse of Monkey Island have returned to provide their voices. Honestly, nothing can get any better than these two announcements. LucasArts, I've redeemed my liking of you.

Yarrr! Thanks for reading, me hearties!



Added by SuperMooseman on May 19, 2009


Dodging fat hippos. It's a living.
Dodging fat hippos. It's a living.
Punch-Out!!

I've never played any of the Punch-Out games. Nothing has attracted me to the games, and I have no desire to buy it from the Virtual Console. So why, prey tell, would the series' latest instalment for the Wii catch my eye? The first, perhaps almost obvious reason, is the graphics. They are very stylized, and I really like them. In the videos I have watched it all runs very smoothly, and is a visual feast. This wasn't enough to draw me to the game by itself though, because why would I, a point-and-click-adventurer, enjoy punching stereotypes with my controller? That's what I continue to ask myself as the game sits in my basket. The one hook that tiped me over the edge to a buy was the Quick Look here on Giant Bomb. I hadn't watched any gameplay videos, but I sat back and watched Jeff and Ryan play through the first slice of the game, and I was impressed. But retail is asking for £30. I can't justify that for a game that isn't really at the top of my list. And so, until a reduction, it is emptied from my cart to be picked up again in the future.


"Hey, perv purple monkey here."

Dreamfall: The Longest Journey

I don't know if you've played Dreamfall: The Longest Journey, but after winning it in a competition I can say that I have. And I'm not sure if I'm better off for it or not. Although I'm no way near completing the game, I've put in a fair amount of hours and can safely say it is weird. It's more of an interactive story than a game, and so far I've been playing the story of one of the three main characters, Zoe. I would say that Zoe was an ordinary girl, except she has a weird purple monkey as both a toy and friend. Not only can this monkey deliver messages and news, he also has an incredibly perv voice. I mean seriously, it sounds as if he is trying to get her into bed. I haven't played much of the game recently, and I partly blame this down to lack of time. I also mostly blame it to me being a wimp and becoming freaked out at some silly things such as bumping into some haunted girl down a corridor or some mysterious twins attacking me -- in the game, that is. In summary? Stay away from the purple monkeys. Has anyone else played this game?

Thanks for reading!



Added by SuperMooseman on March 27, 2009

We forgot the cheese, Gromit!
We forgot the cheese, Gromit!

Wallace & Gromit's Grand Adventures

This week saw the release of Telltale's latest episodic franchise, Wallace & Gromit's Grand Adventures. For those non-British people who aren't clued in, the franchise is a man and dog duo, the former of which is always getting into crazy situations, and the latter is always getting him out of it. Telltale are doing things differently this time round - there are only four episodes in the season (compared to five for SBCG4AP and Sam & Max S2) and the point 'n' click control scheme has been scrapped for direct control, apparently to make the game more cinematic. I have to agree that it does achieve this, although it saddens me to think that the point 'n' click control scheme could be scrapped for all their games. In terms of the Fright of the Bumblebees episode itself, I found it quite short, but the graphics are superb and the voice acting - although Peter Sallis doesn't reprise his role as Wallace - is a full British cast and really lives up to Telltale's quality reputation. Hopefully I'll get round to writing a review this weekend, and expanding on the Wiki page for the game. Bring on episode two!

One-eyed frog vomits goo
One-eyed frog vomits goo

World of Goo

A while back I was saying how I enjoyed the World of Goo demo, but I wasn't interested in paying the full price for it. A couple of weeks later, Steam seemed to have been tapping my phones as the game was part of their weekend sale. I grabbed the game up for a bargain, and I definitely don't regret the purchase. What I thought at first was quite a same-y game turned out to be something of excellence. What surprised me even more was that it was entirely created by just two guys - truely the meaning of indie development! It saddens me to read that this game has such a high piracy rate, if only because it could discourage other potential developers to take risks with their ideas. Luckily World of Goo did, and the mixture of music, graphics, script and clever physics all add to brilliance. However, I wouldn't say it was Game of the Year material, like some were suggesting. Anyway, I have yet to finish World of Goo yet, so if you'll excuse me...

Thanks for reading!



Added by SuperMooseman on Feb. 8, 2009


A shocked Stobbart
A shocked Stobbart
Broken Sword

I recently felt one of my typical urges to purchase a classic adventure game from the past that I never got round to playing, and so I decided to pick up Broken Sword 1 and 2. Despite knowing little about the series, the screenshots appealed to me and I'd read nothing but good things about it. I've been playing it non-stop and was instantly pulled into the exciting adventures of George Stobbart and Nico Collard, an American tourist and a French lady respectively. The plot pulls you in with ease, and I found it hard to pull myself away from the game as I just wanted to find out what happened next. Although, I was a bit surprised when I found out you could die in the game... it went all Sierra-style on me! Nevertheless, this just made me think over my decisions more carefully, and stopped me answering cheekily when Khan held a gun to George. I have only played the first game so far, as I didn't want to move onto the second before I'd written by review. Which I now have, so please check it out and leave a comment if you have something to say! With that out of the way, I anticipate the thrills that the second game is sure to bring.

This is paradise
This is paradise
Burnout Paradise

After some delays due to the snow, I got my greasy mitts on Criterion Games' latest release of their racing game, Burnout Paradise: The Ultimate Box. Since I don't own a 360 or PS3 to play the game on, I was over the moon when they decided to package the game up with all the DLC and release it on the PC. I've spent a solid seven hours and more with the game so far, and I am loving every second of it. The ability to roam around the city to find billboards and gates to smash is one of genius, and it'll have me coming back to find every last secret there is to offer. The racing is fast-paced with some great roads to speed around, and it's so satisfying to smash a fellow racer off the road and take the lead. Jumping online with the game is also a seamless experience, as you never have to leave the game to do so. Simply hop into a freeburn and you'll be able to mess about with fellow gamers online, taking them out or completing the hundreds of multiplayer events there are on offer. I've yet to even touch on the bikes or party pack DLC content, but I'm sure when I do it'll be just as good as what I've experienced so far. A recommendation to all racing fans... if you don't already have it, that is!

Thanks for reading! Smell ya later!


SuperMooseman's Reviews
Despite not as great as the first, still an amazing experience (PC)
Broken Sword II: The Smoking Mirror is the sequel to the hugely popular The Shadow of the Templars, developed by Revolution Software and released in late 1997. This point-and-click adventure game will again see you travelling across the globe, delving into the interesting Aztec history and meeting many different characters ...
Reviewed by SuperMooseman on Feb. 22, 2009

6 out of 6 found this review helpful.
A true adventure gaming delight in every way (PC)
Broken Sword: The Shadow of the Templars (known as Circle of Blood in the United States) is a 1996 point-and-click adventure game that was developed by English-based Revolution Software. The game will take you literally across the world, and follows a vast variety of deep characters with an ever-expanding plot. ...
Reviewed by SuperMooseman on Feb. 8, 2009

4 out of 4 found this review helpful.
This is unlike anything you've ever played before. (PC)
Psychonauts is one of those golden gem games that don't get priority place on the store shelf, and despite raving  reception from the critics, still don't sell as well as they should. This is why you should buy Psychonauts. It is a very unique platformer which, thanks to the amazingly ...
Reviewed by SuperMooseman on Sept. 14, 2008

5 out of 5 found this review helpful.
Not a Rayman platformer? GAHHHH! (PC)
When this game was first announced it was made out to be another platformer much like the first three games in the Rayman series. Obviously everyone was overjoyed as it was bound to be a great game. Sadly Ubisoft decided to make this with the Wii in mind and turn ...
Reviewed by SuperMooseman on July 28, 2008

4 out of 4 found this review helpful.
Grab your hat and whip, you're in for a fun time! (PC)
Indiana Jones is the second franchise that Traveller's Tales are bringing in to the world of Lego gaming, the first being Star Wars. The fact that Lego Indiana Jones: The Original Adventures was released closely to the new Spielberg film - Kingdom of the Crystal Skull - is purely to ...
Reviewed by SuperMooseman on July 21, 2008

1 out of 1 found this review helpful.
Putting aside reused material, this episode is one of the best. (PC)
Night of the Raving Dead starts of differently than other episodes, and actually has Sam & Max about to be squashed by a soul-crushing machine. Max asks Sam how they got into this mess, and then the credits roll and you start from the beginning of the story. It's a ...
Reviewed by SuperMooseman on July 21, 2008

2 out of 2 found this review helpful.
Telltale have once again produced a transcendent game. (PC)
Moai Better Blues starts off with a bang and presents you with a puzzle to solve straight away, a sort of 'taster' puzzle to get the game started, if you will. Sybil is being chased by a giant red triangle and Sam & Max need to stop it. Once halted, ...
Reviewed by SuperMooseman on July 21, 2008

1 out of 1 found this review helpful.
A thrilling, engrossing game that you won't be able to put down. (DS)
An adventure game is a hard thing to pull off. You need to have, above all, a good plot with deeply layered characters, along with clever puzzles and items. Hotel Dusk: Room 215 ticks all the right boxes, although you might encounter a few minor niggles along the way.You play ...
Reviewed by SuperMooseman on July 21, 2008

3 out of 3 found this review helpful.
A great episode to start off a great season. (PC)
If it seems that Sam & Max haven't been gone for long, it's because they haven't. It was only a short while ago that the crime-fighting duo were on the moon, fighting to save the world. Now they are back, and this time Telltale have really sharpened up the game ...
Reviewed by SuperMooseman on July 21, 2008

2 out of 2 found this review helpful.
Bursting with witty humour, clever characters and plot. (PC)
Sam (a shamus canine) and Max (a hyperkinetic rabbity thing) are Freelance Police and are based on the comics created by Steve Purcell. Hit the Road is their toughest case yet as they have been hired to find an escaped Bigfoot from a carnival. You then control Sam and Max ...
Reviewed by SuperMooseman on July 21, 2008

2 out of 2 found this review helpful.


Date Joined: July 21, 2008
City: England
Gender: Male
Alignment: PC
Points: 28,229 Points
Ranked: Ranked #33 of 60,680
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Strong Bad's Cool Game for Attractive People
game - 1,045 points
LEGO Island 2: The Brickster's Revenge
game - 885 points
Indiana Jones and the Staff of Kings
game - 805 points
LEGO
franchise - 673 points
Sam & Max Beyond Time and Space
game - 616 points
Wallace & Gromit's Grand Adventures Episode 1: Fright of the Bumblebees
game - 568 points
Spy Fox in "Dry Cereal"
game - 517 points
Spy Fox: Operation Ozone
game - 494 points

Banned
a list of 1 item by SuperMooseman
fireflys_locket 10 minutes ago
Ooh, new look!
LordAndrew 14 minutes ago
I definitely prefer the new Giant Bomb frontpage to the NXE-styled frontpage.
ThomasP 17 minutes ago
Playing NSMBWii.
MacGyver 43 minutes ago
glad the massive freaking ads are gone
Shini4444 49 minutes ago
I think my brain is melting.
snide 50 minutes ago
OK, the pod for "yesterday's biggest" now correctly works. Look at WoW at number 2!
RagingLion 57 minutes ago
RagingLion's best gaming experience of 2009 was had playing Hard Rain in L4D2
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is loving the sexy new giantbomb frontpage :D