Multiple outlets got to play the game for 4 hours and wrote extensive previews:
http://www.gamespot.com/articles/how-horizon-zero-dawns-satisfying-combat-fits-in-i/1100-6447389/
http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview
https://www.engadget.com/2017/01/30/horizon-zero-dawn-hands-on-preview-sony-ps4/
I'm looking forward to the game and don't want to look at the coverage/trailers until I experience it for myself. I still have a few questions though. To anyone following the preview coverage, can you tell me how this game opperates structurally? More specifically, are they getting away from Ubisoft open world syndrome and "icon barf"? Is the game interested in exploration? That's a trait sorely missing in most modern open world games. The game world looks big from the few trailers I watched but without a focus on discovery and challenge, the big map just becomes a long mindless checklist. I really hope horizon gets away from that and starts a trend of interesting open world games making a come back (hopefully with mass effect, zelda, red dead and assassin's creed just this year).
EDIT: Austin talks over like 40 minutes of gameplay over here: https://www.twitch.tv/videos/118992491
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