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Game » consists of 0 releases. Released Nov 21, 2008
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games that used to be available on Steam, but have since been removed.
Gameplay that involves performing an entrepreneurial service in order to make money.
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